Vp::GridShader
Shader for the infinite grid.
#include "Viewport/shader/GridShader.h"
Inherits from Vp::ObjectShader, Vp::WorldShader, Vp::Shader
Public Functions
| Name | |
|---|---|
| GridShader(GLuint id) | |
| virtual void | init(bool initSuperclass) override |
| virtual void | setUniforms() override<br>Set uniforms before rendering. |
Public Attributes
| Name | |
|---|---|
| glm::vec3 | m_axisXColor |
| glm::vec3 | m_axisYColor |
| glm::vec3 | m_axisZColor |
| float | m_grid1FadeEnd |
| float | m_grid1FadeStart |
| float | m_grid2FadeEnd |
| float | m_grid2FadeStart |
| glm::vec3 | m_gridColor |
| float | m_gridSize |
| float | m_gridStrength |
| float | m_lineWidth |
| bool | m_showGrid |
| bool | m_showXAxis |
| bool | m_showYAxis |
| bool | m_showZAxis |
Protected Attributes
| Name | |
|---|---|
| GLint | m_axisXColorId |
| GLint | m_axisYColorId |
| GLint | m_axisZColorId |
| GLint | m_farId |
| GLint | m_grid1FadeEndId |
| GLint | m_grid1FadeStartId |
| GLint | m_grid2FadeEndId |
| GLint | m_grid2FadeStartId |
| GLint | m_gridColorId |
| GLint | m_gridSizeId |
| GLint | m_gridStrengthId |
| GLint | m_lineWidthId |
| GLint | m_nearId |
| GLint | m_showGridId |
| GLint | m_showXAxisId |
| GLint | m_showYAxisId |
| GLint | m_showZAxisId |
Additional inherited members
Public Functions inherited from Vp::ObjectShader
| Name | |
|---|---|
| ObjectShader(GLuint id) |
Public Attributes inherited from Vp::ObjectShader
| Name | |
|---|---|
| float | m_opacity |
Protected Attributes inherited from Vp::ObjectShader
| Name | |
|---|---|
| GLint | opacityId |
Public Functions inherited from Vp::WorldShader
| Name | |
|---|---|
| WorldShader(GLuint id) | |
| void | setWorldTransform(const glm::mat4 & model, const glm::mat4 & view, const glm::mat4 & projection)<br>Updates MVP matrices. |
Public Attributes inherited from Vp::WorldShader
| Name | |
|---|---|
| glm::mat4 | m_model |
| glm::mat4 | m_projection |
| glm::mat4 | m_view |
| GLint | m_wboitFarId |
| GLint | m_wboitNearId |
| GLint | modelMatrixId |
| GLint | normalMatrixId |
| GLint | projectionMatrixId |
| GLint | pvmMatrixId |
| GLint | viewMatrixId |
Public Functions inherited from Vp::Shader
| Name | |
|---|---|
| Shader(GLuint id) | |
| virtual | ~Shader() =default |
| void | bindTexture2D(GLuint textureUnit, GLuint textureID, GLint samplerLocation) |
| void | bindTexture2DMS(GLuint textureUnit, GLuint textureID, GLint samplerLocation) |
| bool | hasUniform(GLint location) |
| virtual void | setUniformsPerMeshPart(Core::Mesh::MeshPart & meshPart)<br>Set uniforms before rendering individual mesh parts. |
| bool | supportsWboit() |
| virtual void | use() const |
Public Attributes inherited from Vp::Shader
| Name | |
|---|---|
| GLuint | m_id |
| bool | m_wboit <br>Whether to use weighted blended transparency for output if supported. |
| int | m_wboitFunc |
Protected Attributes inherited from Vp::Shader
| Name | |
|---|---|
| GLint | m_wboitFlagId <br>Uniform id of the wboit enable/disable flag. |
| GLint | m_wboitFuncId |
Public Functions Documentation
function GridShader
cpp
explicit GridShader(
GLuint id
)explicit GridShader(
GLuint id
)function init
cpp
virtual void init(
bool initSuperclass
) overridevirtual void init(
bool initSuperclass
) overrideReimplements: Vp::Shader::init
function setUniforms
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virtual void setUniforms() overridevirtual void setUniforms() overrideSet uniforms before rendering.
Reimplements: Vp::Shader::setUniforms
Public Attributes Documentation
variable m_axisXColor
cpp
glm::vec3 m_axisXColor {glm::vec3(1.0, 0.49, 0.53)};glm::vec3 m_axisXColor {glm::vec3(1.0, 0.49, 0.53)};variable m_axisYColor
cpp
glm::vec3 m_axisYColor {glm::vec3(0.41, 0.96, 0.49)};glm::vec3 m_axisYColor {glm::vec3(0.41, 0.96, 0.49)};variable m_axisZColor
cpp
glm::vec3 m_axisZColor {glm::vec3(0.45, 0.49, 1.0)};glm::vec3 m_axisZColor {glm::vec3(0.45, 0.49, 1.0)};variable m_grid1FadeEnd
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float m_grid1FadeEnd {0.4f};float m_grid1FadeEnd {0.4f};variable m_grid1FadeStart
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float m_grid1FadeStart {0.0f};float m_grid1FadeStart {0.0f};variable m_grid2FadeEnd
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float m_grid2FadeEnd {1.0f};float m_grid2FadeEnd {1.0f};variable m_grid2FadeStart
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float m_grid2FadeStart {0.1f};float m_grid2FadeStart {0.1f};variable m_gridColor
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glm::vec3 m_gridColor {glm::vec3(0.45, 0.49, 0.53)};glm::vec3 m_gridColor {glm::vec3(0.45, 0.49, 0.53)};variable m_gridSize
cpp
float m_gridSize {1.0f};float m_gridSize {1.0f};variable m_gridStrength
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float m_gridStrength {0.5f};float m_gridStrength {0.5f};variable m_lineWidth
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float m_lineWidth {1.0f};float m_lineWidth {1.0f};variable m_showGrid
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bool m_showGrid = true;bool m_showGrid = true;variable m_showXAxis
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bool m_showXAxis = true;bool m_showXAxis = true;variable m_showYAxis
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bool m_showYAxis = true;bool m_showYAxis = true;variable m_showZAxis
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bool m_showZAxis = true;bool m_showZAxis = true;Protected Attributes Documentation
variable m_axisXColorId
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GLint m_axisXColorId;GLint m_axisXColorId;variable m_axisYColorId
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GLint m_axisYColorId;GLint m_axisYColorId;variable m_axisZColorId
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GLint m_axisZColorId;GLint m_axisZColorId;variable m_farId
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GLint m_farId;GLint m_farId;variable m_grid1FadeEndId
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GLint m_grid1FadeEndId;GLint m_grid1FadeEndId;variable m_grid1FadeStartId
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GLint m_grid1FadeStartId;GLint m_grid1FadeStartId;variable m_grid2FadeEndId
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GLint m_grid2FadeEndId;GLint m_grid2FadeEndId;variable m_grid2FadeStartId
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GLint m_grid2FadeStartId;GLint m_grid2FadeStartId;variable m_gridColorId
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GLint m_gridColorId;GLint m_gridColorId;variable m_gridSizeId
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GLint m_gridSizeId;GLint m_gridSizeId;variable m_gridStrengthId
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GLint m_gridStrengthId;GLint m_gridStrengthId;variable m_lineWidthId
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GLint m_lineWidthId;GLint m_lineWidthId;variable m_nearId
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GLint m_nearId;GLint m_nearId;variable m_showGridId
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GLint m_showGridId;GLint m_showGridId;variable m_showXAxisId
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GLint m_showXAxisId;GLint m_showXAxisId;variable m_showYAxisId
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GLint m_showYAxisId;GLint m_showYAxisId;variable m_showZAxisId
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GLint m_showZAxisId;GLint m_showZAxisId;Updated on 2025-09-07 at 16:13:51 +0000