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Color

#include "Utils/Color.h"

Public Functions

Name
glm::vec3getColor(const float r, const float g, const float b)
glm::vec3randomColor()

Public Attributes

Name
glm::vec3BLACK
glm::vec3BLUE
glm::vec3BROWN
glm::vec3DARK_GRAY
glm::vec3GRAY
glm::vec3GREEN
glm::vec3LIGHT_BLUE
glm::vec3LIGHT_GRAY
glm::vec3MAGENTA
glm::vec3ORANGE
glm::vec3RED
glm::vec3TEAL
glm::vec3WHITE
glm::vec3YELLOW

Public Functions Documentation

function getColor

cpp
static inline glm::vec3 getColor(
    const float r,
    const float g,
    const float b
)
static inline glm::vec3 getColor(
    const float r,
    const float g,
    const float b
)

function randomColor

cpp
static inline glm::vec3 randomColor()
static inline glm::vec3 randomColor()

Public Attributes Documentation

variable BLACK

cpp
static glm::vec3 BLACK = glm::vec3(0.0f, 0.0f, 0.0f);
static glm::vec3 BLACK = glm::vec3(0.0f, 0.0f, 0.0f);

variable BLUE

cpp
static glm::vec3 BLUE = glm::vec3(0.0f, 0.0f, 1.0f);
static glm::vec3 BLUE = glm::vec3(0.0f, 0.0f, 1.0f);

variable BROWN

cpp
static glm::vec3 BROWN = glm::vec3(0.5f, 0.2f, 0.0f);
static glm::vec3 BROWN = glm::vec3(0.5f, 0.2f, 0.0f);

variable DARK_GRAY

cpp
static glm::vec3 DARK_GRAY = glm::vec3(0.2f, 0.2f, 0.2f);
static glm::vec3 DARK_GRAY = glm::vec3(0.2f, 0.2f, 0.2f);

variable GRAY

cpp
static glm::vec3 GRAY = glm::vec3(0.5f, 0.5f, 0.5f);
static glm::vec3 GRAY = glm::vec3(0.5f, 0.5f, 0.5f);

variable GREEN

cpp
static glm::vec3 GREEN = glm::vec3(0.0f, 1.0f, 0.0f);
static glm::vec3 GREEN = glm::vec3(0.0f, 1.0f, 0.0f);

variable LIGHT_BLUE

cpp
static glm::vec3 LIGHT_BLUE = glm::vec3(0.0f, 0.4f, 0.65f);
static glm::vec3 LIGHT_BLUE = glm::vec3(0.0f, 0.4f, 0.65f);

variable LIGHT_GRAY

cpp
static glm::vec3 LIGHT_GRAY = glm::vec3(0.7f, 0.7f, 0.7f);
static glm::vec3 LIGHT_GRAY = glm::vec3(0.7f, 0.7f, 0.7f);

variable MAGENTA

cpp
static glm::vec3 MAGENTA = glm::vec3(1.0f, 0.0f, 1.0f);
static glm::vec3 MAGENTA = glm::vec3(1.0f, 0.0f, 1.0f);

variable ORANGE

cpp
static glm::vec3 ORANGE = glm::vec3(1.0f, 0.5f, 0.0f);
static glm::vec3 ORANGE = glm::vec3(1.0f, 0.5f, 0.0f);

variable RED

cpp
static glm::vec3 RED = glm::vec3(1.0f, 0.0f, 0.0f);
static glm::vec3 RED = glm::vec3(1.0f, 0.0f, 0.0f);

variable TEAL

cpp
static glm::vec3 TEAL = glm::vec3(0.0f, 1.0f, 1.0f);
static glm::vec3 TEAL = glm::vec3(0.0f, 1.0f, 1.0f);

variable WHITE

cpp
static glm::vec3 WHITE = glm::vec3(1.0f, 1.0f, 1.0f);
static glm::vec3 WHITE = glm::vec3(1.0f, 1.0f, 1.0f);

variable YELLOW

cpp
static glm::vec3 YELLOW = glm::vec3(1.0f, 1.0f, 0.0f);
static glm::vec3 YELLOW = glm::vec3(1.0f, 1.0f, 0.0f);

Updated on 2024-03-16 at 19:15:00 +0000