Core::Data
Representation of the interconnection wire value (Shared piece of memory - union of all data types passed along the wire) and of the value stored in the defaultValues map (such as fovy for Perspective) More...
#include "Core/Nodes/NodeData.h"
Public Types
Name | |
---|---|
using std::variant< bool, glm::mat4, std::pair< glm::mat4, glm::mat4 >, glm::vec3, glm::vec4, glm::quat, float, void * > | Storage |
Public Functions
Name | |
---|---|
Data(const bool val)<br>Explicit constructors from given data values. | |
Data(float val) | |
Data(const glm::vec3 & val) | |
Data(const glm::vec4 & val) | |
Data(const glm::mat4 & val) | |
Data(const glm::quat val) | |
Data(const std::pair< glm::mat4, glm::mat4 > val) | |
Data()<br>Default constructor constructs a signal of type valueType::MATRIX and with an undefined value (a unit matrix) | |
Data(EValueType valueType)<br>Constructor of given signal type with an undefined value (identity) | |
Data(Storage val, EValueType valueType) | |
Storage | data() |
float | getFloat() const |
const glm::mat4 & | getMat4() const |
glm::mat4 & | getMat4Ref() |
const glm::quat & | getQuat() const |
std::optional< Storage > | getSavedValue() const |
const std::pair< glm::mat4, glm::mat4 > & | getScreen() const |
template <typename T > <br>std::optional< std::remove_reference_t< T > > | getValue() const |
const glm::vec3 & | getVec3() const |
const glm::vec4 & | getVec4() const |
bool | hasSavedValue() const |
std::size_t | index() const |
bool | isPulseTriggered() const |
void | reloadValue()<br>Reset the value to the last saved value. |
void | saveValue() |
template <typename T > <br>void | setSavedValue(T && val) |
void | setValue(const Data & other) |
template <typename T > <br>void | setValue(T && val) |
Public Attributes
Name | |
---|---|
EValueType | valueType <br>wire type, such as Float or 4x4 Matrix |
Detailed Description
class Core::Data;
class Core::Data;
Representation of the interconnection wire value (Shared piece of memory - union of all data types passed along the wire) and of the value stored in the defaultValues map (such as fovy for Perspective)
Old name was Transmitter in I3T v1.
Public Types Documentation
using Storage
using Core::Data::Storage = std::variant<bool, glm::mat4, std::pair<glm::mat4, glm::mat4>, glm::vec3, glm::vec4, glm::quat, float, void*>;
using Core::Data::Storage = std::variant<bool, glm::mat4, std::pair<glm::mat4, glm::mat4>, glm::vec3, glm::vec4, glm::quat, float, void*>;
Public Functions Documentation
function Data
inline explicit Data(
const bool val
)
inline explicit Data(
const bool val
)
Explicit constructors from given data values.
function Data
inline explicit Data(
float val
)
inline explicit Data(
float val
)
function Data
inline explicit Data(
const glm::vec3 & val
)
inline explicit Data(
const glm::vec3 & val
)
function Data
inline explicit Data(
const glm::vec4 & val
)
inline explicit Data(
const glm::vec4 & val
)
function Data
inline explicit Data(
const glm::mat4 & val
)
inline explicit Data(
const glm::mat4 & val
)
function Data
inline explicit Data(
const glm::quat val
)
inline explicit Data(
const glm::quat val
)
function Data
inline explicit Data(
const std::pair< glm::mat4, glm::mat4 > val
)
inline explicit Data(
const std::pair< glm::mat4, glm::mat4 > val
)
function Data
inline Data()
inline Data()
Default constructor constructs a signal of type valueType::MATRIX and with an undefined value (a unit matrix)
function Data
explicit Data(
EValueType valueType
)
explicit Data(
EValueType valueType
)
Constructor of given signal type with an undefined value (identity)
function Data
inline explicit Data(
Storage val,
EValueType valueType
)
inline explicit Data(
Storage val,
EValueType valueType
)
function data
inline Storage data()
inline Storage data()
function getFloat
inline float getFloat() const
inline float getFloat() const
function getMat4
inline const glm::mat4 & getMat4() const
inline const glm::mat4 & getMat4() const
function getMat4Ref
inline glm::mat4 & getMat4Ref()
inline glm::mat4 & getMat4Ref()
function getQuat
inline const glm::quat & getQuat() const
inline const glm::quat & getQuat() const
function getSavedValue
inline std::optional< Storage > getSavedValue() const
inline std::optional< Storage > getSavedValue() const
function getScreen
inline const std::pair< glm::mat4, glm::mat4 > & getScreen() const
inline const std::pair< glm::mat4, glm::mat4 > & getScreen() const
function getValue
template <typename T >
std::optional< std::remove_reference_t< T > > getValue() const
template <typename T >
std::optional< std::remove_reference_t< T > > getValue() const
Todo: MH Refactor
function getVec3
inline const glm::vec3 & getVec3() const
inline const glm::vec3 & getVec3() const
function getVec4
inline const glm::vec4 & getVec4() const
inline const glm::vec4 & getVec4() const
function hasSavedValue
inline bool hasSavedValue() const
inline bool hasSavedValue() const
function index
inline std::size_t index() const
inline std::size_t index() const
function isPulseTriggered
inline bool isPulseTriggered() const
inline bool isPulseTriggered() const
function reloadValue
inline void reloadValue()
inline void reloadValue()
Reset the value to the last saved value.
function saveValue
inline void saveValue()
inline void saveValue()
function setSavedValue
template <typename T >
inline void setSavedValue(
T && val
)
template <typename T >
inline void setSavedValue(
T && val
)
function setValue
inline void setValue(
const Data & other
)
inline void setValue(
const Data & other
)
function setValue
template <typename T >
inline void setValue(
T && val
)
template <typename T >
inline void setValue(
T && val
)
Public Attributes Documentation
variable valueType
EValueType valueType;
EValueType valueType;
wire type, such as Float or 4x4 Matrix
Updated on 2024-11-06 at 20:16:54 +0000