Core::Mesh::TextureSet
A set of textures for multi-mapping.
#include "Core/Resources/Mesh.h"
Public Attributes
Name | |
---|---|
GLuint | aoMap |
float | aoStrength |
GLuint | emissionMap |
GLuint | normalMap |
float | normalStrength |
GLuint | specularMap |
GLuint | texture |
Public Attributes Documentation
variable aoMap
cpp
GLuint aoMap = 0;
GLuint aoMap = 0;
variable aoStrength
cpp
float aoStrength = 1.0f;
float aoStrength = 1.0f;
variable emissionMap
cpp
GLuint emissionMap = 0;
GLuint emissionMap = 0;
variable normalMap
cpp
GLuint normalMap = 0;
GLuint normalMap = 0;
variable normalStrength
cpp
float normalStrength = 1.0f;
float normalStrength = 1.0f;
variable specularMap
cpp
GLuint specularMap = 0;
GLuint specularMap = 0;
variable texture
cpp
GLuint texture = 0;
GLuint texture = 0;
Updated on 2025-01-07 at 13:40:44 +0000