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Core::Mesh::TextureSet ​

A set of textures for multi-mapping.

#include "Core/Resources/Mesh.h"

Public Attributes ​

Name
GLuintaoMap
floataoStrength
GLuintemissionMap
GLuintnormalMap
floatnormalStrength
GLuintspecularMap
GLuinttexture

Public Attributes Documentation ​

variable aoMap ​

cpp
GLuint aoMap = 0;

variable aoStrength ​

cpp
float aoStrength = 1.0f;

variable emissionMap ​

cpp
GLuint emissionMap = 0;

variable normalMap ​

cpp
GLuint normalMap = 0;

variable normalStrength ​

cpp
float normalStrength = 1.0f;

variable specularMap ​

cpp
GLuint specularMap = 0;

variable texture ​

cpp
GLuint texture = 0;

Updated on 2026-09-11 at 21:24:26 +0000