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Core::Mesh::TextureSet

A set of textures for multi-mapping.

#include "Core/Resources/Mesh.h"

Public Attributes

Name
GLuintaoMap
floataoStrength
GLuintemissionMap
GLuintnormalMap
floatnormalStrength
GLuintspecularMap
GLuinttexture

Public Attributes Documentation

variable aoMap

cpp
GLuint aoMap = 0;
GLuint aoMap = 0;

variable aoStrength

cpp
float aoStrength = 1.0f;
float aoStrength = 1.0f;

variable emissionMap

cpp
GLuint emissionMap = 0;
GLuint emissionMap = 0;

variable normalMap

cpp
GLuint normalMap = 0;
GLuint normalMap = 0;

variable normalStrength

cpp
float normalStrength = 1.0f;
float normalStrength = 1.0f;

variable specularMap

cpp
GLuint specularMap = 0;
GLuint specularMap = 0;

variable texture

cpp
GLuint texture = 0;
GLuint texture = 0;

Updated on 2024-03-16 at 19:15:01 +0000