Vp::PointLight ā
#include "Viewport/scene/lights/PointLight.h"
Inherits from Vp::Light
Public Functions ā
| Name | |
|---|---|
| virtual void | setUniforms(const PhongShader & shader, int index) const |
Public Attributes ā
| Name | |
|---|---|
| float | radius |
Additional inherited members ā
Public Functions inherited from Vp::Light
| Name | |
|---|---|
| virtual | ~Light() =default |
Public Attributes inherited from Vp::Light
| Name | |
|---|---|
| glm::vec3 | color |
| float | intensity |
| glm::vec3 | pos |
| glm::vec3 | specular |
Public Functions Documentation ā
function setUniforms ā
cpp
virtual void setUniforms(
const PhongShader & shader,
int index
) constReimplements: Vp::Light::setUniforms
Public Attributes Documentation ā
variable radius ā
cpp
float radius = 12.0f;Updated on 2026-09-11 at 21:24:25 +0000