DescriptionDialog
Scene description dialog. More...
#include "GUI/Elements/Dialogs/DescriptionDialog.h"
Inherits from IWindow, std::enable_shared_from_this< IWindow >
Public Functions
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DescriptionDialog() | |
virtual void | render() override |
Additional inherited members
Public Functions inherited from IWindow
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IWindow(std::string title, bool show =false) | |
virtual | ~IWindow() =default |
virtual const char * | getID() const =0 |
WPtr< InputController > | getInput()<br>Returns window input controller. |
const char * | getName() |
bool * | getShowPtr() |
const std::string & | getTitle() const |
void | hide() |
bool | isVisible() const |
const void | setTitle(std::string title) |
void | show() |
Protected Functions inherited from IWindow
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void | updateWindowInfo()<br>Collect information about the current window. |
Public Attributes inherited from IWindow
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bool | m_autoFocus <br>When true the window will get focus immediately upon hovering over it. |
std::string | m_title <br>Visible window title. |
bool | m_windowInfoUpdated <br>A flag indicating the updateWindowInfo() method was called. |
WindowManager * | m_windowManager <br>Weak reference to a WindowManager set when this window is added to it. |
glm::vec2 | m_windowMax <br>Bottom right corner of the window. |
glm::vec2 | m_windowMin <br>Top left corner of the window, same as m_windowPos (separate variable for clarity) |
glm::vec2 | m_windowPos <br>Top-left corner of the window in screen coordinates. |
glm::ivec2 | m_windowSize <br>Window width and height dimensions. |
Protected Attributes inherited from IWindow
Name | |
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Ptr< InputController > | m_input |
std::string | m_name <br>Full ImGui window identifier. |
bool | m_nameNeedsUpdate <br>Workaround to avoid setting the name in the constructor (cannot call getID there) |
bool | m_show |
Friends inherited from IWindow
Name | |
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class | WindowManager |
Detailed Description
cpp
class DescriptionDialog;
class DescriptionDialog;
Scene description dialog.
Todo: Create scene description here.
Make text resizable.
Make open scene unsaved after text editing.
Public Functions Documentation
function DescriptionDialog
cpp
DescriptionDialog()
DescriptionDialog()
function render
cpp
virtual void render() override
virtual void render() override
Reimplements: IWindow::render
Updated on 2025-01-07 at 13:40:43 +0000