UI::ViewportWindow
#include "GUI/Elements/Windows/ViewportWindow.h"
Inherits from IWindow, std::enable_shared_from_this< IWindow >
Public Classes
Name | |
---|---|
struct | ViewportSpace <br>Helper struct containing various information about the current scene view space. |
Public Functions
Name | |
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ViewportWindow(ViewportModule * module, int index, bool show) | |
virtual void | render() override |
void | updateGrids() |
void | updateSpace()<br>Update state of the viewport reference matrix based on app context. |
Public Attributes
Name | |
---|---|
std::shared_ptr< Vp::AggregateCamera > | m_camera |
ViewportModule * | m_module |
ViewportWindowSettings | m_settings |
ViewportSpace | m_space |
Additional inherited members
Public Functions inherited from IWindow
Name | |
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IWindow(std::string title, bool show =false) | |
IWindow(std::string title, int instanceIndex, bool show) | |
virtual | ~IWindow() =default |
virtual const char * | getID() const =0 |
WPtr< InputController > | getInput()<br>Returns window input controller. |
const char * | getName() |
bool * | getShowPtr() |
const std::string & | getTitle() const |
void | hide() |
bool | isVisible() const |
const void | setTitle(std::string title) |
void | show() |
Protected Functions inherited from IWindow
Name | |
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void | updateWindowInfo()<br>Collect information about the current window. |
Public Attributes inherited from IWindow
Name | |
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bool | m_autoFocus <br>When true the window will get focus immediately upon hovering over it. |
int | m_instanceIndex <br>Window instance identifier, for windows with multiple instances of same type, -1 default. |
std::string | m_title <br>Visible window title. |
bool | m_windowInfoUpdated <br>A flag indicating the updateWindowInfo() method was called. |
WindowManager * | m_windowManager <br>Weak reference to a WindowManager set when this window is added to it. |
glm::vec2 | m_windowMax <br>Bottom right corner of the window. |
glm::vec2 | m_windowMin <br>Top left corner of the window, same as m_windowPos (separate variable for clarity) |
glm::vec2 | m_windowPos <br>Top-left corner of the window in screen coordinates. |
glm::ivec2 | m_windowSize <br>Window width and height dimensions. |
Protected Attributes inherited from IWindow
Name | |
---|---|
Ptr< InputController > | m_input |
std::string | m_name <br>Full ImGui window identifier. |
bool | m_nameNeedsUpdate <br>Workaround to avoid setting the name in the constructor (cannot call getID there) |
bool | m_show |
Friends inherited from IWindow
Name | |
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class | WindowManager |
Public Functions Documentation
function ViewportWindow
cpp
ViewportWindow(
ViewportModule * module,
int index,
bool show
)
ViewportWindow(
ViewportModule * module,
int index,
bool show
)
TodoMH This is example code, it can be removed anytime.
todoend
function render
cpp
virtual void render() override
virtual void render() override
Reimplements: IWindow::render
function updateGrids
cpp
void updateGrids()
void updateGrids()
function updateSpace
cpp
void updateSpace()
void updateSpace()
Update state of the viewport reference matrix based on app context.
Public Attributes Documentation
variable m_camera
cpp
std::shared_ptr< Vp::AggregateCamera > m_camera;
std::shared_ptr< Vp::AggregateCamera > m_camera;
variable m_module
cpp
ViewportModule * m_module;
ViewportModule * m_module;
variable m_settings
cpp
ViewportWindowSettings m_settings;
ViewportWindowSettings m_settings;
variable m_space
cpp
ViewportSpace m_space;
ViewportSpace m_space;
Updated on 2025-05-31 at 12:55:31 +0000