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UI::ViewportWindow

#include "GUI/Elements/Windows/ViewportWindow.h"

Inherits from IWindow, std::enable_shared_from_this< IWindow >

Public Classes

Name
structViewportSpace <br>Helper struct containing various information about the current scene view space.

Public Functions

Name
ViewportWindow(ViewportModule * module, int index, bool show)
virtual voidrender() override
voidupdateGrids()
voidupdateSpace()<br>Update state of the viewport reference matrix based on app context.

Public Attributes

Name
std::shared_ptr< Vp::AggregateCamera >m_camera
ViewportModule *m_module
ViewportWindowSettingsm_settings
ViewportSpacem_space

Additional inherited members

Public Functions inherited from IWindow

Name
IWindow(std::string title, bool show =false)
IWindow(std::string title, int instanceIndex, bool show)
virtual~IWindow() =default
virtual const char *getID() const =0
WPtr< InputController >getInput()<br>Returns window input controller.
const char *getName()
bool *getShowPtr()
const std::string &getTitle() const
voidhide()
boolisVisible() const
const voidsetTitle(std::string title)
voidshow()

Protected Functions inherited from IWindow

Name
voidupdateWindowInfo()<br>Collect information about the current window.

Public Attributes inherited from IWindow

Name
boolm_autoFocus <br>When true the window will get focus immediately upon hovering over it.
intm_instanceIndex <br>Window instance identifier, for windows with multiple instances of same type, -1 default.
std::stringm_title <br>Visible window title.
boolm_windowInfoUpdated <br>A flag indicating the updateWindowInfo() method was called.
WindowManager *m_windowManager <br>Weak reference to a WindowManager set when this window is added to it.
glm::vec2m_windowMax <br>Bottom right corner of the window.
glm::vec2m_windowMin <br>Top left corner of the window, same as m_windowPos (separate variable for clarity)
glm::vec2m_windowPos <br>Top-left corner of the window in screen coordinates.
glm::ivec2m_windowSize <br>Window width and height dimensions.

Protected Attributes inherited from IWindow

Name
Ptr< InputController >m_input
std::stringm_name <br>Full ImGui window identifier.
boolm_nameNeedsUpdate <br>Workaround to avoid setting the name in the constructor (cannot call getID there)
boolm_show

Friends inherited from IWindow

Name
classWindowManager

Public Functions Documentation

function ViewportWindow

cpp
ViewportWindow(
    ViewportModule * module,
    int index,
    bool show
)
ViewportWindow(
    ViewportModule * module,
    int index,
    bool show
)

TodoMH This is example code, it can be removed anytime.

todoend

function render

cpp
virtual void render() override
virtual void render() override

Reimplements: IWindow::render

function updateGrids

cpp
void updateGrids()
void updateGrids()

function updateSpace

cpp
void updateSpace()
void updateSpace()

Update state of the viewport reference matrix based on app context.

Public Attributes Documentation

variable m_camera

cpp
std::shared_ptr< Vp::AggregateCamera > m_camera;
std::shared_ptr< Vp::AggregateCamera > m_camera;

variable m_module

cpp
ViewportModule * m_module;
ViewportModule * m_module;

variable m_settings

cpp
ViewportWindowSettings m_settings;
ViewportWindowSettings m_settings;

variable m_space

cpp
ViewportSpace m_space;
ViewportSpace m_space;

Updated on 2025-05-31 at 12:55:31 +0000