Vp::WBOITCompositeShader
#include "Viewport/shader/WBOITCompositeShader.h"
Inherits from Vp::Shader
Public Functions
| Name | |
|---|---|
| WBOITCompositeShader(GLuint id) | |
| virtual void | init(bool initSuperclass) override |
| virtual void | setUniforms() override<br>Set uniforms before rendering. |
Public Attributes
| Name | |
|---|---|
| GLuint | accumulationTextureID |
| GLuint | revealageTextureID |
Protected Attributes
| Name | |
|---|---|
| GLint | accumulationSampler |
| GLint | revealageSampler |
Additional inherited members
Public Functions inherited from Vp::Shader
| Name | |
|---|---|
| Shader(GLuint id) | |
| virtual | ~Shader() =default |
| void | bindTexture2D(GLuint textureUnit, GLuint textureID, GLint samplerLocation) |
| void | bindTexture2DMS(GLuint textureUnit, GLuint textureID, GLint samplerLocation) |
| bool | hasUniform(GLint location) |
| virtual void | setUniformsPerMeshPart(Core::Mesh::MeshPart & meshPart)<br>Set uniforms before rendering individual mesh parts. |
| bool | supportsWboit() |
| virtual void | use() const |
Public Attributes inherited from Vp::Shader
| Name | |
|---|---|
| GLuint | m_id |
| bool | m_wboit <br>Whether to use weighted blended transparency for output if supported. |
| int | m_wboitFunc |
Protected Attributes inherited from Vp::Shader
| Name | |
|---|---|
| GLint | m_wboitFlagId <br>Uniform id of the wboit enable/disable flag. |
| GLint | m_wboitFuncId |
Public Functions Documentation
function WBOITCompositeShader
cpp
explicit WBOITCompositeShader(
GLuint id
)explicit WBOITCompositeShader(
GLuint id
)function init
cpp
virtual void init(
bool initSuperclass
) overridevirtual void init(
bool initSuperclass
) overrideReimplements: Vp::Shader::init
function setUniforms
cpp
virtual void setUniforms() overridevirtual void setUniforms() overrideSet uniforms before rendering.
Reimplements: Vp::Shader::setUniforms
Public Attributes Documentation
variable accumulationTextureID
cpp
GLuint accumulationTextureID {0};GLuint accumulationTextureID {0};variable revealageTextureID
cpp
GLuint revealageTextureID {0};GLuint revealageTextureID {0};Protected Attributes Documentation
variable accumulationSampler
cpp
GLint accumulationSampler;GLint accumulationSampler;variable revealageSampler
cpp
GLint revealageSampler;GLint revealageSampler;Updated on 2025-09-07 at 16:13:51 +0000