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DIWNE::Node

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#include "DIWNE/Core/Elements/Node.h"

Inherits from DIWNE::DiwneObject, std::enable_shared_from_this< DiwneObject >

Inherited by DIWNE::BasicNode

Public Functions

Name
Node(const Node & other) =delete
Node(NodeEditor & diwne, std::string labelDiwne ="DiwneNode")
virtual voidafterDraw(DrawInfo & context) override<br>Called last during drawing.
virtual boolallowDrawing() override<br>Decide whether the object should be drawn (when outside the window for example)
virtual voidbegin(DrawInfo & context) override<br>First method to be called during object drawing.
virtual voidcontent(DrawInfo & context) override<br>Called after begin() during drawing.
virtual voiddrawSelectionIndicator(DrawInfo & context)
virtual voidend(DrawInfo & context) override<br>Called after content().
boolgetFlag(char index) const<br>Get the node bit flag value at index.
virtual voidonDestroy(bool logEvent) override<br>Gets called the moment the object is marked for deletion by destroy().
virtual voidonDrag(DrawInfo & context, bool dragStart, bool dragEnd) override<br>This method gets called when the object is being dragged.
virtual voidonHover(DrawInfo & context) override<br>This method gets called when the object is hovered.
virtual voidonSelection(bool selected) override
Node &operator=(const Node & other) =delete
voidsetFlag(char index, bool value)<br>Set the node bit flag value at index.
virtual voidupdateLayout(DrawInfo & context) override<br>Updates object's m_rect, m_displayRect and any other object size variables.
boolwillBeRemovedFromContainer(const DiwneObject * container)

Protected Functions

Name
virtual voidafterDrawDiwne(DrawInfo & context) override<br>Updates layout, processes interactions and then calls the user afterDraw() method.
virtual boolprocessSelectDiwne(DrawInfo & context) override<br>Processes any interactions related to whether the object should be selected.
virtual voidsetInitialPositionDiwne() override<br>Internal helper for setting the object's initial position.

Public Attributes

Name
boolm_forceDraw <br>Internal flag to force drawing of the node, used by pins (TODO: move to DiwneObject?)

Protected Attributes

Name
NodeFlagm_flag <br>The node flag bit field.

Additional inherited members

Public Functions inherited from DIWNE::DiwneObject

Name
DiwneObject(DIWNE::NodeEditor & diwne, std::string labelDiwne)
virtual~DiwneObject()
virtual boolallowDragStart() const<br>Determines whether a drag operation can start from this object.
virtual boolallowHover() const<br>Determines whether the object can be hovered.
virtual boolallowInteraction() const<br>Decide whether the object should react to user input in general.
virtual boolallowPopup() const<br>Determines whether a popup can be raised over the object.
virtual boolallowPress(const DrawInfo & context) const<br>Determines whether the object can be pressed.
virtual boolallowSelectOnClick(const DrawInfo & context) const<br>Determines whether the object can be selected by clicking it (eg.
template <typename T =DiwneObject&gt; <br>T *as()<br>Returns a raw pointer to itself casted to a type.
virtual voiddestroy(bool logEvent =true)<br>Marks the object for lazy destruction/deallocation and removal from any containers (like the node editor).
virtual voiddraw(DrawMode drawMode =DrawMode_Interactive)<br>Generic draw method meant to be used by external code.
virtual voiddrawDiwne(DrawInfo & context, DrawMode drawMode =DrawMode_Interactive)<br>Internal draw method.
DrawInfodrawDiwneEx(DrawInfo & context, DrawMode drawMode =DrawMode_Interactive)
virtual voidfinalize(DrawInfo & context)<br>The final method to be called, gets called every frame and doesn't do any drawing.
ImRectgetDisplayRect() const<br>Object's bounds aligned to current viewport pixel boundaries.
IDgetId() const
DiwneObject *getParentObject() const
ImVec2getPosition() const<br>Returns the top left corner of the object's rect.
virtual ImRectgetRect() const<br>Rectangle bounds of the object in DIWNE coordinates (editor canvas coordinates).
boolgetSelectable()
virtual boolgetSelected() const<br>Whether the object is selected or not.
StyleOverride *getStyleOverride() const
virtual voidinitialize(DrawInfo & context)<br>First method to be called every frame.
boolisAnyParentSelected()
boolisChildObject() const
boolisChildOfObject(DiwneObject * parent)
boolisDestroyed() const
boolisDragging(DrawInfo & context)<br>Is this object the source of an active dragging operation?
boolisFixed() const<br>Fixed objects are ones rendered at a position determined by some other object.
boolisRendered() const
boolisToBeBroughtToFront()
virtual voidonPopup()
virtual voidonPressed(bool justPressed, DrawInfo & context)<br>Called when the object is pressed, meaning a key is pressed over it.
virtual voidonReleased(bool justReleased, DrawInfo & context)<br>Called when the object is not pressed.
voidopenPopup()<br>Request to open the object's popup if possible.
booloperator!=(const DiwneObject & rhs) const
booloperator==(const DiwneObject & rhs) const
virtual voidpopupContent(DrawInfo & context)<br>Content of popup menu raised on this objec.
virtual voidprocessInteractions(DrawInfo & context)<br>Method for reacting to user input after the object is fully drawn and its dimensions are known.
voidsetBringToFront(bool val)<br>Marks the object to be brought to front (be drawn first).
voidsetFixed(bool val)
voidsetForceDraw(bool val)<br>When true, makes the object automatically add the ForceDraw DrawMode flag.
voidsetParentObject(DiwneObject * parent)
voidsetPopupEnabled(bool val)
voidsetPosition(const ImVec2 & position)<br>Move the object's rect and any other associated positional data to the specified position.
voidsetRendered(bool val)
voidsetSelectable(bool selectable)<br>Whether the object can be selected.
virtual boolsetSelected(bool selected)<br>Set the selection state of the object.
voidsetStyleOverride(StyleOverride * styleOverride)<br>Assign a StyleOverride object to this DiwneObject.
voidsetTooltip(const std::string & text)
voidsetTooltipEnabled(bool val)
template <typename T =DiwneObject&gt; <br>std::shared_ptr< T >sharedPtr()<br>Returns a shared pointer to this object.
voidshowTooltip(const std::string & label, const ImColor && color, DrawInfo & context)<br>Immediately show a tooltip next to the mouse cursor with the specified text.
voidshowTooltip(const std::string & label, const std::string & desc, const ImColor && color, DrawInfo & context, float wrapWidth =35.f)<br>Immediately show a tooltip next to the mouse cursor with the specified text.
voidstopDrag(DrawInfo & context)<br>End an active drag operation this object is a source of.
virtual Style &style() const<br>Get the style for this object.
virtual voidtooltipContent(DrawInfo & context)<br>Content of the object's tooltip.
virtual voidtranslate(const ImVec2 & vec)<br>Move the object's rect and any other associated positional data.

Protected Functions inherited from DIWNE::DiwneObject

Name
virtual voidbeginDiwne(DrawInfo & context)
virtual voidendDiwne(DrawInfo & context)
virtual voidfinalizeDiwne(DrawInfo & context)
virtual voidinitializeDiwne(DrawInfo & context)
virtual boolisDraggedDiwne()<br>Is the object being dragged? (usually by mouse or some key combo)
virtual boolisHoveredDiwne()<br>Is the object being hovered? The default implementation mostly gets this information from ImGui::IsItemHovered() but the behavior can be changed or restricted.
virtual boolisJustPressedDiwne()<br>Determine whether a key/s of interest was/were just pressed.
virtual boolisPressedDiwne()<br>Determine whether a key/s of interest is/are pressed down over the object.
virtual boolpopupShouldBeOpenedDiwne() const<br>Determine whether a popup should be opened, that is, by default, that right mouse button was pressed and isn't dragging.
virtual voidprocessDragDiwne(DrawInfo & context)
virtual voidprocessHoverDiwne(DrawInfo & context)<br>Processes whether the object is currently hovered.
virtual voidprocessInteractionsDiwne(DrawInfo & context)
virtual voidprocessPopupAndTooltipDiwne(DrawInfo & context)<br>Processes whether a popup should be opened over this object.
virtual voidprocessPressAndReleaseDiwne(DrawInfo & context)<br>Processes whether the object is currently pressed (held) and further if it was just pressed or released.
voidsetSize(const ImVec2 & size)
voidupdateRectFromImGuiItem()

Public Attributes inherited from DIWNE::DiwneObject

Name
NodeEditor &diwne <br>Reference to the NodeEditor instance (also named 'editor' in some classes)
boolm_deletable <br>Whether the object can be destroyed by the user.
boolm_destroy <br>Indicates the object is to be deleted (and deallocated)
ImRectm_displayRect <br>Rectangle bounds aligned with the last viewport.
boolm_draggable <br>Whether dragging of the object is allowed by default.
DrawModem_drawMode <br>Read-only flag thats updated on each drawDiwne().
boolm_drawnThisFrame <br>Read only flag indicating whether the object has been drawn this frame.
boolm_fixed <br>Whether the object can be moved by user operations.
boolm_forceHoverDiwne <br>Special flag that can be used to enforce hover state, used by pin drag assist.
boolm_hoverable <br>Whether hovering is enabled by default.
boolm_hovered <br>Is the object hovered (usually by the mouse or whatever isHoveredDiwne() tracks)
boolm_hoverRoot <br>Whether hovering this object should prevent other objects from hovering.
IDm_idDiwne <br>Unique numeric identifier of the object.
boolm_isDragged <br>Is the object dragged? Returns false immediately on drag end (unlike isDragging()).
boolm_isPressed <br>Is the object pressed down (held)? Requirement for dragging.
boolm_justHidden <br>Read only flag indicating that this object was drawn last frame, but not this one.
boolm_justPressed <br>Read only flag indicating the object was pressed this frame (eg.
boolm_justReleased <br>Read only flag indicating the object was released this frame (eg.
std::stringm_labelDiwne <br>Unique string identifier, consists of <some string>:<m_idDiwne>.
ImRectm_rect <br>Rectangle bounds of the object in diwne coordinates.
StyleOverride *m_styleOverride <br>Style override to allow uniquely styled object types.

Protected Attributes inherited from DIWNE::DiwneObject

Name
unsigned long longg_diwneIDCounter <br>Static unique ID generator, unique only for current application run.
boolm_bringToFront <br>Request the object's rendering order to be moved to the front above other objects.
boolm_internalHover <br>Temporary storage for an internal ImGui::IsItemHovered() check Can be set in the end() method to determine if object is hovered if applicable.
boolm_openPopup <br>Request to open popup.
boolm_openTooltip <br>Request to open tooltip.
DiwneObject *m_parentObject <br>Sets the parent object of object, relevant in node container and hover hierarchy.
boolm_popupEnabled <br>Whether this object has popup enabled.
std::stringm_popupLabelDiwne <br>ImGui popup identifier.
boolm_rendered <br>Whether the object should be drawn, this is a general flag that overrides behavior of the allowDrawing() method.
boolm_selectable <br>Should not be accessed directly.
boolm_selected <br>Should not be accessed directly.
boolm_tooltipEnabled <br>Whether this object has tooltip enabled.
std::stringm_tooltipText

Detailed Description

cpp
class DIWNE::Node;
class DIWNE::Node;

Todo: Docs

Public Functions Documentation

function Node

cpp
Node(
    const Node & other
) =delete
Node(
    const Node & other
) =delete

function Node

cpp
Node(
    NodeEditor & diwne,
    std::string labelDiwne ="DiwneNode"
)
Node(
    NodeEditor & diwne,
    std::string labelDiwne ="DiwneNode"
)

function afterDraw

cpp
virtual void afterDraw(
    DrawInfo & context
) override
virtual void afterDraw(
    DrawInfo & context
) override

Called last during drawing.

Reimplements: DIWNE::DiwneObject::afterDraw

Reimplemented by: Workspace::Sequence::afterDraw

At this point the m_rect of the object should be calculated in the updateLayout() method and this method should be able to work with it. Because of that the drawing code within shouldn't affect the objects size anymore. Interactions are processed before this method and thus interaction related member variables can be used within.

function allowDrawing

cpp
virtual bool allowDrawing() override
virtual bool allowDrawing() override

Decide whether the object should be drawn (when outside the window for example)

Reimplements: DIWNE::DiwneObject::allowDrawing

Reimplemented by: Workspace::Sequence::allowDrawing, Workspace::TransformationBase::allowDrawing

function begin

cpp
virtual void begin(
    DrawInfo & context
) override
virtual void begin(
    DrawInfo & context
) override

First method to be called during object drawing.

Reimplements: DIWNE::DiwneObject::begin

Reimplemented by: Workspace::Sequence::begin

Can be used to initialize drawing code.

function content

cpp
virtual void content(
    DrawInfo & context
) override
virtual void content(
    DrawInfo & context
) override

Called after begin() during drawing.

Reimplements: DIWNE::DiwneObject::content

Draws object content.

function drawSelectionIndicator

cpp
virtual void drawSelectionIndicator(
    DrawInfo & context
)
virtual void drawSelectionIndicator(
    DrawInfo & context
)

function end

cpp
virtual void end(
    DrawInfo & context
) override
virtual void end(
    DrawInfo & context
) override

Called after content().

Reimplements: DIWNE::DiwneObject::end

Reimplemented by: Workspace::TransformationBase::end

Used to end content drawing.

function getFlag

cpp
bool getFlag(
    char index
) const
bool getFlag(
    char index
) const

Get the node bit flag value at index.

See: setFlag()

The node flag is a simple 64 bit integer used as a bit field to hold 64 user defined boolean flags. As of right now DIWNE does not use any of the flags by itself, so their meaning and usage is entirely arbitrary. The intended purpose is to use flags to identify particular node subclasses and avoid any dynamic_casts when casting to a derived type for specific functionality.

function onDestroy

cpp
virtual void onDestroy(
    bool logEvent
) override
virtual void onDestroy(
    bool logEvent
) override

Gets called the moment the object is marked for deletion by destroy().

See: destroy()

Warning: It is possible that the onDestroy() callback is never called when destroy() wasn't properly called. DiwneObjects containing other DiwneObjects should always ensure to destroy their children in their onDestroy().

Reimplements: DIWNE::DiwneObject::onDestroy

Reimplemented by: Workspace::Node::onDestroy, DIWNE::SequenceNodeContainer::onDestroy, Workspace::Sequence::onDestroy, Workspace::TransformationBase::onDestroy

It is called only once per object.

function onDrag

cpp
virtual void onDrag(
    DrawInfo & context,
    bool dragStart,
    bool dragEnd
) override
virtual void onDrag(
    DrawInfo & context,
    bool dragStart,
    bool dragEnd
) override

This method gets called when the object is being dragged.

Parameters:

  • dragStart The drag has just started this frame.
  • dragEnd The drag is ending this frame.

See: processDragDiwne(), processPressAndReleaseDiwne()

Reimplements: DIWNE::DiwneObject::onDrag

Drag begins when the object is pressed and isDraggedDiwne() returns true.

A call with dragStart true, should always be followed by a call with dragEnd true.

function onHover

cpp
virtual void onHover(
    DrawInfo & context
) override
virtual void onHover(
    DrawInfo & context
) override

This method gets called when the object is hovered.

Parameters:

  • context

See: processHoverDiwne()

Reimplements: DIWNE::DiwneObject::onHover

This generally indicates mouse hover, but the behavior can be changed via isHoveredDiwne().

function onSelection

cpp
virtual void onSelection(
    bool selected
) override
virtual void onSelection(
    bool selected
) override

Reimplements: DIWNE::DiwneObject::onSelection

Reimplemented by: Workspace::Screen::onSelection

function operator=

cpp
Node & operator=(
    const Node & other
) =delete
Node & operator=(
    const Node & other
) =delete

function setFlag

cpp
void setFlag(
    char index,
    bool value
)
void setFlag(
    char index,
    bool value
)

Set the node bit flag value at index.

See: getFlag()

function updateLayout

cpp
virtual void updateLayout(
    DrawInfo & context
) override
virtual void updateLayout(
    DrawInfo & context
) override

Updates object's m_rect, m_displayRect and any other object size variables.

See: m_rect, m_displayRect

Reimplements: DIWNE::DiwneObject::updateLayout

In other words this method is responsible for keeping track of the objects size.

IMPORTANT: This method should only update the m_rect's size, NOT it's position.

The object's rectangle is often set directly from ImGui's last item rectangle. But ImGui coordinates are aligned to pixel boundries via truncation of the coordinates, if the object's rect was updated directly using the screen space ImGui rectangle, there might be a slight discrepancy in the new position converted back to DIWNE coordinates which would cause the object to drift in a feedback loop.

m_displayRect should be updated together with m_rect to preserve correct pixel-aligned rendering in afterDraw(). TODO: Figure out if m_displayRect.Max should be aligned as well or not

This method is called after end() and before the afterDraw() method which can use the calculated size values for final drawing.

function willBeRemovedFromContainer

cpp
bool willBeRemovedFromContainer(
    const DiwneObject * container
)
bool willBeRemovedFromContainer(
    const DiwneObject * container
)

Protected Functions Documentation

function afterDrawDiwne

cpp
virtual void afterDrawDiwne(
    DrawInfo & context
) override
virtual void afterDrawDiwne(
    DrawInfo & context
) override

Updates layout, processes interactions and then calls the user afterDraw() method.

Reimplements: DIWNE::DiwneObject::afterDrawDiwne

function processSelectDiwne

cpp
virtual bool processSelectDiwne(
    DrawInfo & context
) override
virtual bool processSelectDiwne(
    DrawInfo & context
) override

Processes any interactions related to whether the object should be selected.

Parameters:

  • context

See: processPressAndReleaseDiwne()

Return: Whether selection processing should end. Can be used to exit early from derived methods.

Note: This is not the only method which can select the object.

Reimplements: DIWNE::DiwneObject::processSelectDiwne

The default behavior is selection when the object is pressed and then released (clicked).

function setInitialPositionDiwne

cpp
virtual void setInitialPositionDiwne() override
virtual void setInitialPositionDiwne() override

Internal helper for setting the object's initial position.

Reimplements: DIWNE::DiwneObject::setInitialPositionDiwne

Public Attributes Documentation

variable m_forceDraw

cpp
bool m_forceDraw {false};
bool m_forceDraw {false};

Internal flag to force drawing of the node, used by pins (TODO: move to DiwneObject?)

Protected Attributes Documentation

variable m_flag

cpp
NodeFlag m_flag {0};
NodeFlag m_flag {0};

The node flag bit field.

See: Node::getFlag()


Updated on 2025-05-31 at 12:55:31 +0000