Vp::ObjectShader
#include "Viewport/shader/ObjectShader.h"
Inherits from Vp::WorldShader, Vp::Shader
Inherited by Vp::ColorShader, Vp::GridShader, Vp::PhongShader
Public Functions
| Name | |
|---|---|
| ObjectShader(GLuint id) | |
| virtual void | init(bool initSuperclass) override |
| virtual void | setUniforms() override<br>Set uniforms before rendering. |
Public Attributes
| Name | |
|---|---|
| float | m_opacity |
Protected Attributes
| Name | |
|---|---|
| GLint | opacityId |
Additional inherited members
Public Functions inherited from Vp::WorldShader
| Name | |
|---|---|
| WorldShader(GLuint id) | |
| void | setWorldTransform(const glm::mat4 & model, const glm::mat4 & view, const glm::mat4 & projection)<br>Updates MVP matrices. |
Public Attributes inherited from Vp::WorldShader
| Name | |
|---|---|
| glm::mat4 | m_model |
| glm::mat4 | m_projection |
| glm::mat4 | m_view |
| GLint | m_wboitFarId |
| GLint | m_wboitNearId |
| GLint | modelMatrixId |
| GLint | normalMatrixId |
| GLint | projectionMatrixId |
| GLint | pvmMatrixId |
| GLint | viewMatrixId |
Public Functions inherited from Vp::Shader
| Name | |
|---|---|
| Shader(GLuint id) | |
| virtual | ~Shader() =default |
| void | bindTexture2D(GLuint textureUnit, GLuint textureID, GLint samplerLocation) |
| void | bindTexture2DMS(GLuint textureUnit, GLuint textureID, GLint samplerLocation) |
| bool | hasUniform(GLint location) |
| virtual void | setUniformsPerMeshPart(Core::Mesh::MeshPart & meshPart)<br>Set uniforms before rendering individual mesh parts. |
| bool | supportsWboit() |
| virtual void | use() const |
Public Attributes inherited from Vp::Shader
| Name | |
|---|---|
| GLuint | m_id |
| bool | m_wboit <br>Whether to use weighted blended transparency for output if supported. |
| int | m_wboitFunc |
Protected Attributes inherited from Vp::Shader
| Name | |
|---|---|
| GLint | m_wboitFlagId <br>Uniform id of the wboit enable/disable flag. |
| GLint | m_wboitFuncId |
Public Functions Documentation
function ObjectShader
cpp
explicit ObjectShader(
GLuint id
)explicit ObjectShader(
GLuint id
)function init
cpp
virtual void init(
bool initSuperclass
) overridevirtual void init(
bool initSuperclass
) overrideReimplements: Vp::Shader::init
Reimplemented by: Vp::PhongShader::init
function setUniforms
cpp
virtual void setUniforms() overridevirtual void setUniforms() overrideSet uniforms before rendering.
Reimplements: Vp::Shader::setUniforms
Reimplemented by: Vp::PhongShader::setUniforms
Public Attributes Documentation
variable m_opacity
cpp
float m_opacity {1.0f};float m_opacity {1.0f};Protected Attributes Documentation
variable opacityId
cpp
GLint opacityId;GLint opacityId;Updated on 2025-09-07 at 16:13:51 +0000