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Vp::ObjectShader

#include "Viewport/shader/ObjectShader.h"

Inherits from Vp::WorldShader, Vp::Shader

Inherited by Vp::ColorShader, Vp::GridShader, Vp::PhongShader

Public Functions

Name
ObjectShader(GLuint id)
virtual voidinit(bool initSuperclass) override
virtual voidsetUniforms() override<br>Set uniforms before rendering.

Public Attributes

Name
floatm_opacity

Protected Attributes

Name
GLintopacityId

Additional inherited members

Public Functions inherited from Vp::WorldShader

Name
WorldShader(GLuint id)
voidsetWorldTransform(const glm::mat4 & model, const glm::mat4 & view, const glm::mat4 & projection)<br>Updates MVP matrices.

Public Attributes inherited from Vp::WorldShader

Name
glm::mat4m_model
glm::mat4m_projection
glm::mat4m_view
GLintm_wboitFarId
GLintm_wboitNearId
GLintmodelMatrixId
GLintnormalMatrixId
GLintprojectionMatrixId
GLintpvmMatrixId
GLintviewMatrixId

Public Functions inherited from Vp::Shader

Name
Shader(GLuint id)
virtual~Shader() =default
voidbindTexture2D(GLuint textureUnit, GLuint textureID, GLint samplerLocation)
voidbindTexture2DMS(GLuint textureUnit, GLuint textureID, GLint samplerLocation)
boolhasUniform(GLint location)
virtual voidsetUniformsPerMeshPart(Core::Mesh::MeshPart & meshPart)<br>Set uniforms before rendering individual mesh parts.
boolsupportsWboit()
virtual voiduse() const

Public Attributes inherited from Vp::Shader

Name
GLuintm_id
boolm_wboit <br>Whether to use weighted blended transparency for output if supported.
intm_wboitFunc

Protected Attributes inherited from Vp::Shader

Name
GLintm_wboitFlagId <br>Uniform id of the wboit enable/disable flag.
GLintm_wboitFuncId

Public Functions Documentation

function ObjectShader

cpp
explicit ObjectShader(
    GLuint id
)
explicit ObjectShader(
    GLuint id
)

function init

cpp
virtual void init(
    bool initSuperclass
) override
virtual void init(
    bool initSuperclass
) override

Reimplements: Vp::Shader::init

Reimplemented by: Vp::PhongShader::init

function setUniforms

cpp
virtual void setUniforms() override
virtual void setUniforms() override

Set uniforms before rendering.

Reimplements: Vp::Shader::setUniforms

Reimplemented by: Vp::PhongShader::setUniforms

Public Attributes Documentation

variable m_opacity

cpp
float m_opacity {1.0f};
float m_opacity {1.0f};

Protected Attributes Documentation

variable opacityId

cpp
GLint opacityId;
GLint opacityId;

Updated on 2024-11-06 at 20:16:53 +0000