Vp::Shaders
#include "Viewport/shader/Shaders.h"
Public Functions
Name | |
---|---|
Shaders & | instance() |
bool | reloadShader(Shader & shader, const std::string & vertSource, const std::string & fragSource) |
bool | reloadShader(Shader & shader, const std::string & vertSource, const std::string & fragSource, const std::string & geoSource, const std::string & sourceToInject) |
Shaders(Shaders const & ) =delete | |
template <typename T ,typename std::enable_if< std::is_base_of< Shader, T >::value, bool >::type =true> <br>bool | createShader(const std::string & vertSource) |
template <typename T ,typename std::enable_if< std::is_base_of< Shader, T >::value, bool >::type =true> <br>bool | createShader(const std::string & vertSource, const std::string & fragSource) |
template <typename T ,typename std::enable_if< std::is_base_of< Shader, T >::value, bool >::type =true> <br>bool | createShader(const std::string & vertSource, const std::string & fragSource, const std::string & geoSource) |
template <typename T ,typename std::enable_if< std::is_base_of< Shader, T >::value, bool >::type =true> <br>bool | createShader(const std::string & vertSource, const std::string & fragSource, const std::string & geoSource, const std::string & sourceToInject) |
template <typename T > <br>std::shared_ptr< T > | getShader() |
template <typename T > <br>T * | getShaderPtr() |
bool | load() |
void | operator=(Shaders const & ) =delete |
bool | reload() |
Public Attributes
Name | |
---|---|
bool | loaded |
std::unordered_map< std::size_t, std::shared_ptr< Shader > > | m_shaders |
Public Functions Documentation
function instance
cpp
static inline Shaders & instance()
static inline Shaders & instance()
function reloadShader
cpp
static bool reloadShader(
Shader & shader,
const std::string & vertSource,
const std::string & fragSource
)
static bool reloadShader(
Shader & shader,
const std::string & vertSource,
const std::string & fragSource
)
function reloadShader
cpp
static bool reloadShader(
Shader & shader,
const std::string & vertSource,
const std::string & fragSource,
const std::string & geoSource,
const std::string & sourceToInject
)
static bool reloadShader(
Shader & shader,
const std::string & vertSource,
const std::string & fragSource,
const std::string & geoSource,
const std::string & sourceToInject
)
function Shaders
cpp
Shaders(
Shaders const &
) =delete
Shaders(
Shaders const &
) =delete
function createShader
cpp
template <typename T ,
typename std::enable_if< std::is_base_of< Shader, T >::value, bool >::type =true>
inline bool createShader(
const std::string & vertSource
)
template <typename T ,
typename std::enable_if< std::is_base_of< Shader, T >::value, bool >::type =true>
inline bool createShader(
const std::string & vertSource
)
function createShader
cpp
template <typename T ,
typename std::enable_if< std::is_base_of< Shader, T >::value, bool >::type =true>
inline bool createShader(
const std::string & vertSource,
const std::string & fragSource
)
template <typename T ,
typename std::enable_if< std::is_base_of< Shader, T >::value, bool >::type =true>
inline bool createShader(
const std::string & vertSource,
const std::string & fragSource
)
function createShader
cpp
template <typename T ,
typename std::enable_if< std::is_base_of< Shader, T >::value, bool >::type =true>
inline bool createShader(
const std::string & vertSource,
const std::string & fragSource,
const std::string & geoSource
)
template <typename T ,
typename std::enable_if< std::is_base_of< Shader, T >::value, bool >::type =true>
inline bool createShader(
const std::string & vertSource,
const std::string & fragSource,
const std::string & geoSource
)
function createShader
cpp
template <typename T ,
typename std::enable_if< std::is_base_of< Shader, T >::value, bool >::type =true>
inline bool createShader(
const std::string & vertSource,
const std::string & fragSource,
const std::string & geoSource,
const std::string & sourceToInject
)
template <typename T ,
typename std::enable_if< std::is_base_of< Shader, T >::value, bool >::type =true>
inline bool createShader(
const std::string & vertSource,
const std::string & fragSource,
const std::string & geoSource,
const std::string & sourceToInject
)
function getShader
cpp
template <typename T >
inline std::shared_ptr< T > getShader()
template <typename T >
inline std::shared_ptr< T > getShader()
function getShaderPtr
cpp
template <typename T >
inline T * getShaderPtr()
template <typename T >
inline T * getShaderPtr()
function load
cpp
bool load()
bool load()
function operator=
cpp
void operator=(
Shaders const &
) =delete
void operator=(
Shaders const &
) =delete
function reload
cpp
bool reload()
bool reload()
Public Attributes Documentation
variable loaded
cpp
bool loaded {false};
bool loaded {false};
variable m_shaders
cpp
std::unordered_map< std::size_t, std::shared_ptr< Shader > > m_shaders;
std::unordered_map< std::size_t, std::shared_ptr< Shader > > m_shaders;
Updated on 2025-05-31 at 12:55:31 +0000