UI::Console
The stdout is redirected to the console.
#include "GUI/Elements/Windows/Console.h"
Inherits from IWindow, std::enable_shared_from_this< IWindow >
Public Functions
Name | |
---|---|
Console(bool show) | |
~Console() override =default | |
virtual void | render() override |
int | textEditCallback(ImGuiInputTextCallbackData * data) |
Additional inherited members
Public Functions inherited from IWindow
Name | |
---|---|
IWindow(std::string title, bool show =false) | |
virtual | ~IWindow() =default |
virtual const char * | getID() const =0 |
WPtr< InputController > | getInput()<br>Returns window input controller. |
const char * | getName() |
bool * | getShowPtr() |
const std::string & | getTitle() const |
void | hide() |
bool | isVisible() const |
const void | setTitle(std::string title) |
void | show() |
Protected Functions inherited from IWindow
Name | |
---|---|
void | updateWindowInfo()<br>Collect information about the current window. |
Public Attributes inherited from IWindow
Name | |
---|---|
bool | m_autoFocus <br>When true the window will get focus immediately upon hovering over it. |
std::string | m_title <br>Visible window title. |
bool | m_windowInfoUpdated <br>A flag indicating the updateWindowInfo() method was called. |
WindowManager * | m_windowManager <br>Weak reference to a WindowManager set when this window is added to it. |
glm::vec2 | m_windowMax <br>Bottom right corner of the window. |
glm::vec2 | m_windowMin <br>Top left corner of the window, same as m_windowPos (separate variable for clarity) |
glm::vec2 | m_windowPos <br>Top-left corner of the window in screen coordinates. |
glm::ivec2 | m_windowSize <br>Window width and height dimensions. |
Protected Attributes inherited from IWindow
Name | |
---|---|
Ptr< InputController > | m_input |
std::string | m_name <br>Full ImGui window identifier. |
bool | m_nameNeedsUpdate <br>Workaround to avoid setting the name in the constructor (cannot call getID there) |
bool | m_show |
Friends inherited from IWindow
Name | |
---|---|
class | WindowManager |
Public Functions Documentation
function Console
cpp
Console(
bool show
)
Console(
bool show
)
Precondition: Must be instantiated after the ScriptingModule!
function ~Console
cpp
~Console() override =default
~Console() override =default
function render
cpp
virtual void render() override
virtual void render() override
Reimplements: IWindow::render
function textEditCallback
cpp
int textEditCallback(
ImGuiInputTextCallbackData * data
)
int textEditCallback(
ImGuiInputTextCallbackData * data
)
Updated on 2024-11-06 at 20:16:53 +0000