Workspace
GUI nodes.
Namespaces
| Name |
|---|
| Workspace::Tools |
Classes
Types
| Name | |
|---|---|
| enum | FloatPopupMode { Angle, Value}<br>Values in the popup menu for floats. |
| enum class | LevelOfDetail { Full, SetValues, Label, LightCycle} |
| enum class | PinKind { Output, Input}<br>kinds (in/out) of Workspace Pin |
| enum | WorkspaceDiwneAction { None, CreateAndPlugTypeConstructor, NOTunselectAllNodes} |
| typedef std::vector< Ptr< CoreNode > >::iterator | coreNodeIter |
Functions
| Name | |
|---|---|
| template <typename T > <br>auto | addNodeToNodeEditor(ImVec2 const position =ImVec2(0, 0))<br>This function takes snapshot of current state. |
| template <typename T > <br>auto | addNodeToNodeEditorNoSave(ImVec2 const position =ImVec2(0, 0)) |
| bool | connectNodes(Ptr< CoreNode > lhs, Ptr< CoreNode > rhs, int lhsPin, int rhsPin) |
| bool | connectNodesNoSave(Ptr< CoreNode > lhs, Ptr< CoreNode > rhs, int lhsPinIndex, int rhsPinIndex) |
| auto | findNode(Core::ID id) |
Attributes
| Name | |
|---|---|
| WorkspaceDiwne * | g_diwne |
| std::map< LevelOfDetail, std::string > | LevelOfDetailName |
| std::map< Core::EValueType, EColor > | PinColorBackground |
| std::map< Core::EValueType, EColor > | PinColorForeground |
| std::map< Core::EValueType, DIWNE::IconType > | PinShapeBackground |
| std::map< Core::EValueType, DIWNE::IconType > | PinShapeForeground |
Types Documentation
enum FloatPopupMode
| Enumerator | Value | Description |
|---|---|---|
| Angle | angles in radians (and degs in the brackets) | |
| Value | selected sin and cos values and numbers from 0 to 4 |
Values in the popup menu for floats.
enum LevelOfDetail
| Enumerator | Value | Description |
|---|---|---|
| Full | ||
| SetValues | ||
| Label | ||
| LightCycle |
enum PinKind
| Enumerator | Value | Description |
|---|---|---|
| Output | on the box right hand side | |
| Input | on the box left hand side |
kinds (in/out) of Workspace Pin
enum WorkspaceDiwneAction
| Enumerator | Value | Description |
|---|---|---|
| None | ||
| CreateAndPlugTypeConstructor | ||
| NOTunselectAllNodes |
typedef coreNodeIter
cpp
typedef std::vector<Ptr<CoreNode>>::iterator Workspace::coreNodeIter;typedef std::vector<Ptr<CoreNode>>::iterator Workspace::coreNodeIter;Functions Documentation
function addNodeToNodeEditor
cpp
template <typename T >
inline auto addNodeToNodeEditor(
ImVec2 const position =ImVec2(0, 0)
)template <typename T >
inline auto addNodeToNodeEditor(
ImVec2 const position =ImVec2(0, 0)
)This function takes snapshot of current state.
function addNodeToNodeEditorNoSave
cpp
template <typename T >
inline auto addNodeToNodeEditorNoSave(
ImVec2 const position =ImVec2(0, 0)
)template <typename T >
inline auto addNodeToNodeEditorNoSave(
ImVec2 const position =ImVec2(0, 0)
)function connectNodes
cpp
bool connectNodes(
Ptr< CoreNode > lhs,
Ptr< CoreNode > rhs,
int lhsPin,
int rhsPin
)bool connectNodes(
Ptr< CoreNode > lhs,
Ptr< CoreNode > rhs,
int lhsPin,
int rhsPin
)function connectNodesNoSave
cpp
bool connectNodesNoSave(
Ptr< CoreNode > lhs,
Ptr< CoreNode > rhs,
int lhsPinIndex,
int rhsPinIndex
)bool connectNodesNoSave(
Ptr< CoreNode > lhs,
Ptr< CoreNode > rhs,
int lhsPinIndex,
int rhsPinIndex
)function findNode
cpp
static auto findNode(
Core::ID id
)static auto findNode(
Core::ID id
)Attributes Documentation
variable g_diwne
cpp
WorkspaceDiwne * g_diwne = nullptr;WorkspaceDiwne * g_diwne = nullptr;variable LevelOfDetailName
cpp
std::map< LevelOfDetail, std::string > LevelOfDetailName = {{LevelOfDetail::Full, "Full"},
{LevelOfDetail::SetValues, "Set values"},
{LevelOfDetail::Label, "Label"},
{LevelOfDetail::LightCycle, "Light cycle"}};std::map< LevelOfDetail, std::string > LevelOfDetailName = {{LevelOfDetail::Full, "Full"},
{LevelOfDetail::SetValues, "Set values"},
{LevelOfDetail::Label, "Label"},
{LevelOfDetail::LightCycle, "Light cycle"}};variable PinColorBackground
cpp
std::map< Core::EValueType, EColor > PinColorBackground = {
{Core::EValueType::Float, EColor::FloatPin}, {Core::EValueType::Matrix, EColor::MatrixPin},
{Core::EValueType::MatrixMul, EColor::MatrixMulPin}, {Core::EValueType::Pulse, EColor::PulsePin},
{Core::EValueType::Quat, EColor::QuatPin}, {Core::EValueType::Screen, EColor::ScreenPin},
{Core::EValueType::Vec3, EColor::Vec3Pin}, {Core::EValueType::Vec4, EColor::Vec4Pin}};std::map< Core::EValueType, EColor > PinColorBackground = {
{Core::EValueType::Float, EColor::FloatPin}, {Core::EValueType::Matrix, EColor::MatrixPin},
{Core::EValueType::MatrixMul, EColor::MatrixMulPin}, {Core::EValueType::Pulse, EColor::PulsePin},
{Core::EValueType::Quat, EColor::QuatPin}, {Core::EValueType::Screen, EColor::ScreenPin},
{Core::EValueType::Vec3, EColor::Vec3Pin}, {Core::EValueType::Vec4, EColor::Vec4Pin}};Todo: Remove these.
variable PinColorForeground
cpp
std::map< Core::EValueType, EColor > PinColorForeground = {
{Core::EValueType::Float, EColor::InnerFloatPin}, {Core::EValueType::Matrix, EColor::InnerMatrixPin},
{Core::EValueType::MatrixMul, EColor::InnerMatrixMulPin}, {Core::EValueType::Pulse, EColor::InnerPulsePin},
{Core::EValueType::Quat, EColor::InnerQuatPin}, {Core::EValueType::Screen, EColor::InnerScreenPin},
{Core::EValueType::Vec3, EColor::InnerVec3Pin}, {Core::EValueType::Vec4, EColor::InnerVec4Pin}};std::map< Core::EValueType, EColor > PinColorForeground = {
{Core::EValueType::Float, EColor::InnerFloatPin}, {Core::EValueType::Matrix, EColor::InnerMatrixPin},
{Core::EValueType::MatrixMul, EColor::InnerMatrixMulPin}, {Core::EValueType::Pulse, EColor::InnerPulsePin},
{Core::EValueType::Quat, EColor::InnerQuatPin}, {Core::EValueType::Screen, EColor::InnerScreenPin},
{Core::EValueType::Vec3, EColor::InnerVec3Pin}, {Core::EValueType::Vec4, EColor::InnerVec4Pin}};variable PinShapeBackground
cpp
std::map< Core::EValueType, DIWNE::IconType > PinShapeBackground = {
{Core::EValueType::Float, DIWNE::IconType::Rectangle}, {Core::EValueType::Matrix, DIWNE::IconType::Rectangle},
{Core::EValueType::MatrixMul, DIWNE::IconType::Rectangle}, {Core::EValueType::Pulse, DIWNE::IconType::Rectangle},
{Core::EValueType::Quat, DIWNE::IconType::Rectangle}, {Core::EValueType::Screen, DIWNE::IconType::Rectangle},
{Core::EValueType::Vec3, DIWNE::IconType::Rectangle}, {Core::EValueType::Vec4, DIWNE::IconType::Rectangle}};std::map< Core::EValueType, DIWNE::IconType > PinShapeBackground = {
{Core::EValueType::Float, DIWNE::IconType::Rectangle}, {Core::EValueType::Matrix, DIWNE::IconType::Rectangle},
{Core::EValueType::MatrixMul, DIWNE::IconType::Rectangle}, {Core::EValueType::Pulse, DIWNE::IconType::Rectangle},
{Core::EValueType::Quat, DIWNE::IconType::Rectangle}, {Core::EValueType::Screen, DIWNE::IconType::Rectangle},
{Core::EValueType::Vec3, DIWNE::IconType::Rectangle}, {Core::EValueType::Vec4, DIWNE::IconType::Rectangle}};variable PinShapeForeground
cpp
std::map< Core::EValueType, DIWNE::IconType > PinShapeForeground = {
{Core::EValueType::Float, DIWNE::IconType::TriangleRight},
{Core::EValueType::Matrix, DIWNE::IconType::TriangleRight},
{Core::EValueType::MatrixMul, DIWNE::IconType::Cross},
{Core::EValueType::Pulse, DIWNE::IconType::TriangleRight},
{Core::EValueType::Quat, DIWNE::IconType::TriangleRight},
{Core::EValueType::Screen, DIWNE::IconType::TriangleRight},
{Core::EValueType::Vec3, DIWNE::IconType::TriangleRight},
{Core::EValueType::Vec4, DIWNE::IconType::TriangleRight}};std::map< Core::EValueType, DIWNE::IconType > PinShapeForeground = {
{Core::EValueType::Float, DIWNE::IconType::TriangleRight},
{Core::EValueType::Matrix, DIWNE::IconType::TriangleRight},
{Core::EValueType::MatrixMul, DIWNE::IconType::Cross},
{Core::EValueType::Pulse, DIWNE::IconType::TriangleRight},
{Core::EValueType::Quat, DIWNE::IconType::TriangleRight},
{Core::EValueType::Screen, DIWNE::IconType::TriangleRight},
{Core::EValueType::Vec3, DIWNE::IconType::TriangleRight},
{Core::EValueType::Vec4, DIWNE::IconType::TriangleRight}};Updated on 2025-09-07 at 16:13:50 +0000