Build
List of supported platforms is in table in README.md file.
Get source code
First, you need to download the source code. The --recursive
switch ensures that git submodules with libraries will be downloaded together with the main repository.
git clone --recursive https://github.com/i3t-tool/i3t.git
git clone --recursive https://github.com/i3t-tool/i3t.git
If not all submodules were initialized or if any was removed in a new version, they must be reinitialized.
git submodule update --init --recursive
git submodule update --init --recursive
Dependencies
Linux (apt)
apt install libgl-dev libglx-dev libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev -y
apt install libgl-dev libglx-dev libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev -y
CMake
Project build is realized by cmake
utility. All necessary dependencies are contained in the Dependencies/
directory.
The directory in which CMake is run is taken as the output directory, into which files for build systems (Makefile, *.vxproj, ...) are generated.
Code: Generating configuration using cmake. To build a distributable binary, you need to specify the variable CMAKE_BUILD_TYPE=Release
.
# In the project root create cmake output directory 'out/' and move into it.
mkdir out && cd out
# Build in the directory MSVC project files.
cmake -DCMAKE_BUILD_TYPE=Debug -A Win32 -G "Visual Studio 16 2019" ..
# or for Code-Blocks projekt on Linux
cmake -DCMAKE_BUILD_TYPE=Debug -G "CodeBlocks - Unix Makefiles" ..
# In the project root create cmake output directory 'out/' and move into it.
mkdir out && cd out
# Build in the directory MSVC project files.
cmake -DCMAKE_BUILD_TYPE=Debug -A Win32 -G "Visual Studio 16 2019" ..
# or for Code-Blocks projekt on Linux
cmake -DCMAKE_BUILD_TYPE=Debug -G "CodeBlocks - Unix Makefiles" ..
This example of running CMake from the command line generates project files for Visual Studio 2019 in the directory where CMake is run, for the Debug | x86
configuration. Two dots indicate the path to the main file CMakeLists.txt
, which is located in the root
The resulting binary files, shared libraries and the IT3(.exe) executable are created in the Binaries
directory into a subdirectory corresponding to the configuration type.
Bundle
You can create a zip archive containing the ready-to-use I3T and its data, but first, you need to build the I3T.
Scripts/CreateBundle.sh Debug # or
Scripts/CreateBundle.sh Release
Scripts/CreateBundle.sh Debug # or
Scripts/CreateBundle.sh Release