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ViewportModule

Module managing the I3T scene view. More...

#include "GUI/Viewport/ViewportModule.h"

Inherits from Module, IStateful

Public Functions

Name
ViewportModule()
virtual voidappendScene(const Memento & memento, State::Scene * scene) override<br>Called on scene append.
virtual voidclearGlobal() override<br>Set the global state to some default empty state.
virtual voidclearScene(bool newScene) override<br>Set the scene state to some default empty state.
voidcollectGlobal()<br>Update current settings with global data.
voidcollectScene(UI::ViewportWindow * window)<br>Update current settings with data from the current scene.
Ptr< UI::ViewportWindow >getOrCreateViewportWindow(int index)
ViewportModuleSettings &getSettings()
Vp::Viewport &getViewport()
const Ptr< UI::ViewportWindow > &getWindow(int index) const
intgetWindowCount() const
const std::vector< Ptr< UI::ViewportWindow > >getWindows()
boolisMoreThanOneWindowVisible() const
virtual voidloadGlobal(const Memento & memento) override<br>Load global state from a memento.
virtual voidloadScene(const Memento & memento, State::Scene * scene) override<br>Called on scene load, undo and redo.
virtual voidonInit() override
virtual voidonUpdate(double deltaSeconds) override
virtual MementosaveGlobal() override<br>Save shared global state.
virtual MementosaveScene(State::Scene * scene) override<br>Save state for the current scene.
Ptr< UI::ViewportWindow >showNewViewportWindow()
voidupdateGlobal()<br>Update global values from current settings.
voidupdateScene(UI::ViewportWindow * window)<br>Update current scene from current settings.

Public Attributes

Name
intm_interactingWindowIndex <br>Index of the window that is being interacted with, 0 for none.

Additional inherited members

Public Functions inherited from Module

Name
Module() =default
virtual~Module() =default
virtual voidonBeforeFrame()
virtual voidonBeginFrame()
virtual voidonClose()
virtual voidonEndFrame()

Friends inherited from Module

Name
classApplication

Public Functions inherited from IStateful

Name
virtual~IStateful()
MementoemptyMemento()<br>Create an empty memento (rapidjson::Document)

Detailed Description

cpp
class ViewportModule;
class ViewportModule;

Module managing the I3T scene view.

Scene view is displayed in ViewportWindow.h.

Public Functions Documentation

function ViewportModule

cpp
ViewportModule()
ViewportModule()

function appendScene

cpp
inline virtual void appendScene(
    const Memento & memento,
    State::Scene * scene
) override
inline virtual void appendScene(
    const Memento & memento,
    State::Scene * scene
) override

Called on scene append.

Parameters:

  • scene The current scene
  • memento Scene state to appended

Reimplements: IStateful::appendScene

function clearGlobal

cpp
virtual void clearGlobal() override
virtual void clearGlobal() override

Set the global state to some default empty state.

Reimplements: IStateful::clearGlobal

function clearScene

cpp
virtual void clearScene(
    bool newScene
) override
virtual void clearScene(
    bool newScene
) override

Set the scene state to some default empty state.

Parameters:

  • newScene Whether to perform basic new scene initialization.

Reimplements: IStateful::clearScene

function collectGlobal

cpp
void collectGlobal()
void collectGlobal()

Update current settings with global data.

function collectScene

cpp
void collectScene(
    UI::ViewportWindow * window
)
void collectScene(
    UI::ViewportWindow * window
)

Update current settings with data from the current scene.

function getOrCreateViewportWindow

cpp
Ptr< UI::ViewportWindow > getOrCreateViewportWindow(
    int index
)
Ptr< UI::ViewportWindow > getOrCreateViewportWindow(
    int index
)

function getSettings

cpp
ViewportModuleSettings & getSettings()
ViewportModuleSettings & getSettings()

function getViewport

cpp
Vp::Viewport & getViewport()
Vp::Viewport & getViewport()

function getWindow

cpp
const Ptr< UI::ViewportWindow > & getWindow(
    int index
) const
const Ptr< UI::ViewportWindow > & getWindow(
    int index
) const

function getWindowCount

cpp
int getWindowCount() const
int getWindowCount() const

function getWindows

cpp
const std::vector< Ptr< UI::ViewportWindow > > getWindows()
const std::vector< Ptr< UI::ViewportWindow > > getWindows()

function isMoreThanOneWindowVisible

cpp
bool isMoreThanOneWindowVisible() const
bool isMoreThanOneWindowVisible() const

function loadGlobal

cpp
virtual void loadGlobal(
    const Memento & memento
) override
virtual void loadGlobal(
    const Memento & memento
) override

Load global state from a memento.

Parameters:

  • memento New global state

Reimplements: IStateful::loadGlobal

function loadScene

cpp
virtual void loadScene(
    const Memento & memento,
    State::Scene * scene
) override
virtual void loadScene(
    const Memento & memento,
    State::Scene * scene
) override

Called on scene load, undo and redo.

Parameters:

  • scene The current scene or nullptr (in case of undo/redo)
  • memento New scene state

Reimplements: IStateful::loadScene

function onInit

cpp
virtual void onInit() override
virtual void onInit() override

Reimplements: Module::onInit

function onUpdate

cpp
virtual void onUpdate(
    double deltaSeconds
) override
virtual void onUpdate(
    double deltaSeconds
) override

Reimplements: Module::onUpdate

function saveGlobal

cpp
virtual Memento saveGlobal() override
virtual Memento saveGlobal() override

Save shared global state.

Reimplements: IStateful::saveGlobal

function saveScene

cpp
virtual Memento saveScene(
    State::Scene * scene
) override
virtual Memento saveScene(
    State::Scene * scene
) override

Save state for the current scene.

Parameters:

  • scene The current scene or nullptr (in case of undo/redo)

Reimplements: IStateful::saveScene

The scene parameter should contain a scene object for full filesystem saves and nullptr for quick undo/redo operations.

function showNewViewportWindow

cpp
Ptr< UI::ViewportWindow > showNewViewportWindow()
Ptr< UI::ViewportWindow > showNewViewportWindow()

function updateGlobal

cpp
void updateGlobal()
void updateGlobal()

Update global values from current settings.

function updateScene

cpp
void updateScene(
    UI::ViewportWindow * window
)
void updateScene(
    UI::ViewportWindow * window
)

Update current scene from current settings.

Public Attributes Documentation

variable m_interactingWindowIndex

cpp
int m_interactingWindowIndex = 0;
int m_interactingWindowIndex = 0;

Index of the window that is being interacted with, 0 for none.


Updated on 2025-05-31 at 12:55:30 +0000