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Core::CameraCoordSystem

#include "Core/Nodes/Camera.h"

Public Functions

Name
boolisLeftHanded() const
boolisXFlipped() const<br>Whether to flip the X coordinate (of the standard I3T right handed coord system)

Public Attributes

Name
ClipRangeclipRange
DepthRangedepthRange
boolyUp

Friends

Name
booloperator!=(const CameraCoordSystem & lhs, const CameraCoordSystem & rhs)
booloperator==(const CameraCoordSystem & lhs, const CameraCoordSystem & rhs)

Public Functions Documentation

function isLeftHanded

cpp
inline bool isLeftHanded() const
inline bool isLeftHanded() const

function isXFlipped

cpp
inline bool isXFlipped() const
inline bool isXFlipped() const

Whether to flip the X coordinate (of the standard I3T right handed coord system)

Public Attributes Documentation

variable clipRange

cpp
ClipRange clipRange {ClipRange::OneToMinusOne};
ClipRange clipRange {ClipRange::OneToMinusOne};

variable depthRange

cpp
DepthRange depthRange {DepthRange::ZeroToOne};
DepthRange depthRange {DepthRange::ZeroToOne};

variable yUp

cpp
bool yUp {true};
bool yUp {true};

Friends

friend operator!=

cpp
friend bool operator!=(
    const CameraCoordSystem & lhs,

    const CameraCoordSystem & rhs
);
friend bool operator!=(
    const CameraCoordSystem & lhs,

    const CameraCoordSystem & rhs
);

friend operator==

cpp
friend bool operator==(
    const CameraCoordSystem & lhs,

    const CameraCoordSystem & rhs
);
friend bool operator==(
    const CameraCoordSystem & lhs,

    const CameraCoordSystem & rhs
);

Updated on 2025-05-31 at 12:55:31 +0000