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Core::CameraCoordSystem ​

#include "Core/Nodes/Camera.h"

Public Functions ​

Name
boolisLeftHanded() const
boolisXFlipped() const<br>Whether to flip the X coordinate (of the standard I3T right handed coord system)

Public Attributes ​

Name
ClipRangeclipRange
DepthRangedepthRange
boolyUp

Friends ​

Name
booloperator!=(const CameraCoordSystem & lhs, const CameraCoordSystem & rhs)
booloperator==(const CameraCoordSystem & lhs, const CameraCoordSystem & rhs)

Public Functions Documentation ​

function isLeftHanded ​

cpp
inline bool isLeftHanded() const
inline bool isLeftHanded() const

function isXFlipped ​

cpp
inline bool isXFlipped() const
inline bool isXFlipped() const

Whether to flip the X coordinate (of the standard I3T right handed coord system)

Public Attributes Documentation ​

variable clipRange ​

cpp
ClipRange clipRange {ClipRange::OneToMinusOne};
ClipRange clipRange {ClipRange::OneToMinusOne};

variable depthRange ​

cpp
DepthRange depthRange {DepthRange::ZeroToOne};
DepthRange depthRange {DepthRange::ZeroToOne};

variable yUp ​

cpp
bool yUp {true};
bool yUp {true};

Friends ​

friend operator!= ​

cpp
friend bool operator!=(
    const CameraCoordSystem & lhs,

    const CameraCoordSystem & rhs
);
friend bool operator!=(
    const CameraCoordSystem & lhs,

    const CameraCoordSystem & rhs
);

friend operator== ​

cpp
friend bool operator==(
    const CameraCoordSystem & lhs,

    const CameraCoordSystem & rhs
);
friend bool operator==(
    const CameraCoordSystem & lhs,

    const CameraCoordSystem & rhs
);

Updated on 2026-05-21 at 15:39:36 +0000