Core::CameraCoordSystem
#include "Core/Nodes/Camera.h"
Public Functions
| Name | |
|---|---|
| bool | isLeftHanded() const |
| bool | isXFlipped() const<br>Whether to flip the X coordinate (of the standard I3T right handed coord system) |
Public Attributes
| Name | |
|---|---|
| ClipRange | clipRange |
| DepthRange | depthRange |
| bool | yUp |
Friends
| Name | |
|---|---|
| bool | operator!=(const CameraCoordSystem & lhs, const CameraCoordSystem & rhs) |
| bool | operator==(const CameraCoordSystem & lhs, const CameraCoordSystem & rhs) |
Public Functions Documentation
function isLeftHanded
cpp
inline bool isLeftHanded() constinline bool isLeftHanded() constfunction isXFlipped
cpp
inline bool isXFlipped() constinline bool isXFlipped() constWhether to flip the X coordinate (of the standard I3T right handed coord system)
Public Attributes Documentation
variable clipRange
cpp
ClipRange clipRange {ClipRange::OneToMinusOne};ClipRange clipRange {ClipRange::OneToMinusOne};variable depthRange
cpp
DepthRange depthRange {DepthRange::ZeroToOne};DepthRange depthRange {DepthRange::ZeroToOne};variable yUp
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bool yUp {true};bool yUp {true};Friends
friend operator!=
cpp
friend bool operator!=(
const CameraCoordSystem & lhs,
const CameraCoordSystem & rhs
);friend bool operator!=(
const CameraCoordSystem & lhs,
const CameraCoordSystem & rhs
);friend operator==
cpp
friend bool operator==(
const CameraCoordSystem & lhs,
const CameraCoordSystem & rhs
);friend bool operator==(
const CameraCoordSystem & lhs,
const CameraCoordSystem & rhs
);Updated on 2026-09-02 at 12:24:54 +0000