Core::CameraCoordSystem
#include "Core/Nodes/Camera.h"
Public Functions
Name | |
---|---|
bool | isLeftHanded() const |
bool | isXFlipped() const<br>Whether to flip the X coordinate (of the standard I3T right handed coord system) |
Public Attributes
Name | |
---|---|
ClipRange | clipRange |
DepthRange | depthRange |
bool | yUp |
Friends
Name | |
---|---|
bool | operator!=(const CameraCoordSystem & lhs, const CameraCoordSystem & rhs) |
bool | operator==(const CameraCoordSystem & lhs, const CameraCoordSystem & rhs) |
Public Functions Documentation
function isLeftHanded
cpp
inline bool isLeftHanded() const
inline bool isLeftHanded() const
function isXFlipped
cpp
inline bool isXFlipped() const
inline bool isXFlipped() const
Whether to flip the X coordinate (of the standard I3T right handed coord system)
Public Attributes Documentation
variable clipRange
cpp
ClipRange clipRange {ClipRange::OneToMinusOne};
ClipRange clipRange {ClipRange::OneToMinusOne};
variable depthRange
cpp
DepthRange depthRange {DepthRange::ZeroToOne};
DepthRange depthRange {DepthRange::ZeroToOne};
variable yUp
cpp
bool yUp {true};
bool yUp {true};
Friends
friend operator!=
cpp
friend bool operator!=(
const CameraCoordSystem & lhs,
const CameraCoordSystem & rhs
);
friend bool operator!=(
const CameraCoordSystem & lhs,
const CameraCoordSystem & rhs
);
friend operator==
cpp
friend bool operator==(
const CameraCoordSystem & lhs,
const CameraCoordSystem & rhs
);
friend bool operator==(
const CameraCoordSystem & lhs,
const CameraCoordSystem & rhs
);
Updated on 2025-05-31 at 12:55:31 +0000