Core::CameraCoordSystem ​
#include "Core/Nodes/Camera.h"
Public Functions ​
| Name | |
|---|---|
| bool | isLeftHanded() const |
| bool | isXFlipped() const<br>Whether to flip the X coordinate (of the standard I3T right handed coord system) |
Public Attributes ​
| Name | |
|---|---|
| ClipRange | clipRange |
| DepthRange | depthRange |
| bool | yUp |
Friends ​
| Name | |
|---|---|
| bool | operator!=(const CameraCoordSystem & lhs, const CameraCoordSystem & rhs) |
| bool | operator==(const CameraCoordSystem & lhs, const CameraCoordSystem & rhs) |
Public Functions Documentation ​
function isLeftHanded ​
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inline bool isLeftHanded() constinline bool isLeftHanded() constfunction isXFlipped ​
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inline bool isXFlipped() constinline bool isXFlipped() constWhether to flip the X coordinate (of the standard I3T right handed coord system)
Public Attributes Documentation ​
variable clipRange ​
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ClipRange clipRange {ClipRange::OneToMinusOne};ClipRange clipRange {ClipRange::OneToMinusOne};variable depthRange ​
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DepthRange depthRange {DepthRange::ZeroToOne};DepthRange depthRange {DepthRange::ZeroToOne};variable yUp ​
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bool yUp {true};bool yUp {true};Friends ​
friend operator!= ​
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friend bool operator!=(
const CameraCoordSystem & lhs,
const CameraCoordSystem & rhs
);friend bool operator!=(
const CameraCoordSystem & lhs,
const CameraCoordSystem & rhs
);friend operator== ​
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friend bool operator==(
const CameraCoordSystem & lhs,
const CameraCoordSystem & rhs
);friend bool operator==(
const CameraCoordSystem & lhs,
const CameraCoordSystem & rhs
);Updated on 2026-05-21 at 15:39:36 +0000