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Vp::Entity::RenderContext

#include "Viewport/entity/Entity.h"

Public Attributes

Name
const DisplayOptions *displayOptions
intm_instanceCount
floatm_opacity
boolm_opaque
RenderTypem_renderType
Shader *m_shader
boolm_wboit <br>Whether to use weighted blended transparency for output if supported.
intm_wboitFunc

Public Attributes Documentation

variable displayOptions

cpp
const DisplayOptions * displayOptions {nullptr};
const DisplayOptions * displayOptions {nullptr};

variable m_instanceCount

cpp
int m_instanceCount {0};
int m_instanceCount {0};

variable m_opacity

cpp
float m_opacity {1.0f};
float m_opacity {1.0f};

variable m_opaque

cpp
bool m_opaque {true};
bool m_opaque {true};

variable m_renderType

cpp
RenderType m_renderType {RenderType::NORMAL};
RenderType m_renderType {RenderType::NORMAL};

variable m_shader

cpp
Shader * m_shader {nullptr};
Shader * m_shader {nullptr};

variable m_wboit

cpp
bool m_wboit {false};
bool m_wboit {false};

Whether to use weighted blended transparency for output if supported.

See: supportsWboit()

variable m_wboitFunc

cpp
int m_wboitFunc {0};
int m_wboitFunc {0};

Updated on 2025-05-31 at 12:55:31 +0000