Vp::Entity::RenderContext
#include "Viewport/entity/Entity.h"
Public Attributes
| Name | |
|---|---|
| const DisplayOptions * | displayOptions |
| int | m_instanceCount |
| float | m_opacity |
| bool | m_opaque |
| RenderType | m_renderType |
| Shader * | m_shader |
| bool | m_wboit <br>Whether to use weighted blended transparency for output if supported. |
| int | m_wboitFunc |
Public Attributes Documentation
variable displayOptions
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const DisplayOptions * displayOptions {nullptr};const DisplayOptions * displayOptions {nullptr};variable m_instanceCount
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int m_instanceCount {0};int m_instanceCount {0};variable m_opacity
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float m_opacity {1.0f};float m_opacity {1.0f};variable m_opaque
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bool m_opaque {true};bool m_opaque {true};variable m_renderType
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RenderType m_renderType {RenderType::NORMAL};RenderType m_renderType {RenderType::NORMAL};variable m_shader
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Shader * m_shader {nullptr};Shader * m_shader {nullptr};variable m_wboit
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bool m_wboit {false};bool m_wboit {false};Whether to use weighted blended transparency for output if supported.
See: supportsWboit()
variable m_wboitFunc
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int m_wboitFunc {0};int m_wboitFunc {0};Updated on 2026-05-21 at 15:39:35 +0000