Vp::Entity::RenderContext
#include "Viewport/entity/Entity.h"
Public Attributes
Name | |
---|---|
const DisplayOptions * | displayOptions |
int | m_instanceCount |
float | m_opacity |
bool | m_opaque |
RenderType | m_renderType |
Shader * | m_shader |
bool | m_wboit <br>Whether to use weighted blended transparency for output if supported. |
int | m_wboitFunc |
Public Attributes Documentation
variable displayOptions
cpp
const DisplayOptions * displayOptions {nullptr};
const DisplayOptions * displayOptions {nullptr};
variable m_instanceCount
cpp
int m_instanceCount {0};
int m_instanceCount {0};
variable m_opacity
cpp
float m_opacity {1.0f};
float m_opacity {1.0f};
variable m_opaque
cpp
bool m_opaque {true};
bool m_opaque {true};
variable m_renderType
cpp
RenderType m_renderType {RenderType::NORMAL};
RenderType m_renderType {RenderType::NORMAL};
variable m_shader
cpp
Shader * m_shader {nullptr};
Shader * m_shader {nullptr};
variable m_wboit
cpp
bool m_wboit {false};
bool m_wboit {false};
Whether to use weighted blended transparency for output if supported.
See: supportsWboit()
variable m_wboitFunc
cpp
int m_wboitFunc {0};
int m_wboitFunc {0};
Updated on 2025-05-31 at 12:55:31 +0000