Vp::GridShaderGeneric
Shader for a generic infinite grid representing an affine space with any basis.
#include "Viewport/shader/GridShader.h"
Inherits from Vp::GridShader, Vp::ObjectShader, Vp::WorldShader, Vp::Shader
Public Functions
Name | |
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GridShaderGeneric(GLuint id) | |
virtual void | init(bool initSuperclass) override |
virtual void | setUniforms() override<br>Set uniforms before rendering. |
Additional inherited members
Public Functions inherited from Vp::GridShader
Name | |
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GridShader(GLuint id) |
Public Attributes inherited from Vp::GridShader
Name | |
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const float * | m_axisXColor |
const float * | m_axisYColor |
const float * | m_axisZColor |
float | m_grid1FadeEnd |
float | m_grid1FadeStart |
float | m_grid2FadeEnd |
float | m_grid2FadeStart |
const float * | m_gridColor |
float | m_gridSize |
float | m_gridStrength |
float | m_lineWidth |
glm::mat4 | m_modelInv |
bool | m_showGrid |
bool | m_showXAxis |
bool | m_showYAxis |
bool | m_showZAxis |
Protected Attributes inherited from Vp::GridShader
Name | |
---|---|
GLint | m_axisXColorId |
GLint | m_axisYColorId |
GLint | m_axisZColorId |
GLint | m_farId |
GLint | m_grid1FadeEndId |
GLint | m_grid1FadeStartId |
GLint | m_grid2FadeEndId |
GLint | m_grid2FadeStartId |
GLint | m_gridColorId |
GLint | m_gridSizeId |
GLint | m_gridStrengthId |
GLint | m_lineWidthId |
GLint | m_nearId |
GLint | m_showGridId |
GLint | m_showXAxisId |
GLint | m_showYAxisId |
GLint | m_showZAxisId |
GLint | modelMatrixInvId |
Public Functions inherited from Vp::ObjectShader
Name | |
---|---|
ObjectShader(GLuint id) |
Public Attributes inherited from Vp::ObjectShader
Name | |
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float | m_opacity |
Protected Attributes inherited from Vp::ObjectShader
Name | |
---|---|
GLint | opacityId |
Public Functions inherited from Vp::WorldShader
Name | |
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WorldShader(GLuint id) | |
void | setWorldTransform(const glm::mat4 & model, const glm::mat4 & view, const glm::mat4 & projection)<br>Updates MVP matrices. |
Public Attributes inherited from Vp::WorldShader
Name | |
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glm::mat4 | m_model |
bool | m_normal <br>Whether to provide normal matrix uniform. |
glm::mat4 | m_projection |
bool | m_pvm <br>Whether to provide precalculated PVM matrix uniform. |
bool | m_pvmSeparate <br>Whether to provide individual pvm matrices. |
glm::mat4 | m_view |
GLint | m_wboitFarId |
GLint | m_wboitNearId |
GLint | modelMatrixId |
GLint | normalMatrixId |
GLint | projectionMatrixId |
GLint | pvmMatrixId |
GLint | viewMatrixId |
Public Functions inherited from Vp::Shader
Name | |
---|---|
Shader(GLuint id) | |
virtual | ~Shader() =default |
void | bindTexture2D(GLuint textureUnit, GLuint textureID, GLint samplerLocation) |
void | bindTexture2DArray(GLuint textureUnit, GLuint textureID, GLint samplerLocation) |
void | bindTexture2DMS(GLuint textureUnit, GLuint textureID, GLint samplerLocation) |
bool | hasUniform(GLint location) const |
virtual void | setUniformsPerMeshPart(Core::Mesh::MeshPart & meshPart)<br>Set uniforms before rendering individual mesh parts. |
bool | supportsUserClipping() const |
bool | supportsWboit() const |
virtual void | use() const |
Public Attributes inherited from Vp::Shader
Name | |
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const std::array< glm::vec4, 6 > * | m_clippingPlanes |
std::string | m_fragSource |
std::string | m_geoSource |
GLuint | m_id |
std::string | m_injectedSource |
std::string | m_vertSource |
bool | m_wboit <br>Whether to use weighted blended transparency for output if supported. |
int | m_wboitFunc |
Protected Attributes inherited from Vp::Shader
Name | |
---|---|
std::array< GLint, 6 > | m_clippingPlanesId |
GLint | m_wboitFlagId <br>Uniform id of the wboit enable/disable flag. |
GLint | m_wboitFuncId |
Public Functions Documentation
function GridShaderGeneric
inline explicit GridShaderGeneric(
GLuint id
)
inline explicit GridShaderGeneric(
GLuint id
)
function init
virtual void init(
bool initSuperclass
) override
virtual void init(
bool initSuperclass
) override
Reimplements: Vp::GridShader::init
function setUniforms
virtual void setUniforms() override
virtual void setUniforms() override
Set uniforms before rendering.
Reimplements: Vp::GridShader::setUniforms
Updated on 2025-05-31 at 12:55:31 +0000