Vp::GridShaderGeneric
Shader for a generic infinite grid representing an affine space with any basis.
#include "Viewport/shader/GridShader.h"
Inherits from Vp::GridShader, Vp::ObjectShader, Vp::WorldShader, Vp::Shader
Public Functions
| Name | |
|---|---|
| GridShaderGeneric(GLuint id) | |
| virtual void | init(bool initSuperclass) override |
| virtual void | setUniforms() override<br>Set uniforms before rendering. |
Additional inherited members
Public Functions inherited from Vp::GridShader
| Name | |
|---|---|
| GridShader(GLuint id) |
Public Attributes inherited from Vp::GridShader
| Name | |
|---|---|
| const float * | m_axisXColor |
| const float * | m_axisYColor |
| const float * | m_axisZColor |
| float | m_grid1FadeEnd |
| float | m_grid1FadeStart |
| float | m_grid2FadeEnd |
| float | m_grid2FadeStart |
| const float * | m_gridColor |
| float | m_gridSize |
| float | m_gridStrength |
| float | m_lineWidth |
| glm::mat4 | m_modelInv |
| bool | m_showGrid |
| bool | m_showXAxis |
| bool | m_showYAxis |
| bool | m_showZAxis |
Protected Attributes inherited from Vp::GridShader
| Name | |
|---|---|
| GLint | m_axisXColorId |
| GLint | m_axisYColorId |
| GLint | m_axisZColorId |
| GLint | m_farId |
| GLint | m_grid1FadeEndId |
| GLint | m_grid1FadeStartId |
| GLint | m_grid2FadeEndId |
| GLint | m_grid2FadeStartId |
| GLint | m_gridColorId |
| GLint | m_gridSizeId |
| GLint | m_gridStrengthId |
| GLint | m_lineWidthId |
| GLint | m_nearId |
| GLint | m_showGridId |
| GLint | m_showXAxisId |
| GLint | m_showYAxisId |
| GLint | m_showZAxisId |
| GLint | modelMatrixInvId |
Public Functions inherited from Vp::ObjectShader
| Name | |
|---|---|
| ObjectShader(GLuint id) |
Public Attributes inherited from Vp::ObjectShader
| Name | |
|---|---|
| float | m_opacity |
Protected Attributes inherited from Vp::ObjectShader
| Name | |
|---|---|
| GLint | opacityId |
Public Functions inherited from Vp::WorldShader
| Name | |
|---|---|
| WorldShader(GLuint id) | |
| void | setWorldTransform(const glm::mat4 & model, const glm::mat4 & view, const glm::mat4 & projection)<br>Updates MVP matrices. |
Public Attributes inherited from Vp::WorldShader
| Name | |
|---|---|
| glm::mat4 | m_model |
| bool | m_normal <br>Whether to provide normal matrix uniform. |
| glm::mat4 | m_projection |
| bool | m_pvm <br>Whether to provide precalculated PVM matrix uniform. |
| bool | m_pvmSeparate <br>Whether to provide individual pvm matrices. |
| glm::mat4 | m_view |
| GLint | m_wboitFarId |
| GLint | m_wboitNearId |
| GLint | modelMatrixId |
| GLint | normalMatrixId |
| GLint | projectionMatrixId |
| GLint | pvmMatrixId |
| GLint | viewMatrixId |
Public Functions inherited from Vp::Shader
| Name | |
|---|---|
| Shader(GLuint id) | |
| virtual | ~Shader() =default |
| void | bindTexture2D(GLuint textureUnit, GLuint textureID, GLint samplerLocation) |
| void | bindTexture2DArray(GLuint textureUnit, GLuint textureID, GLint samplerLocation) |
| void | bindTexture2DMS(GLuint textureUnit, GLuint textureID, GLint samplerLocation) |
| bool | hasUniform(GLint location) const |
| virtual void | setUniformsPerMeshPart(Core::Mesh::MeshPart & meshPart)<br>Set uniforms before rendering individual mesh parts. |
| bool | supportsUserClipping() const |
| bool | supportsWboit() const |
| virtual void | use() const |
Public Attributes inherited from Vp::Shader
| Name | |
|---|---|
| const std::array< glm::vec4, 6 > * | m_clippingPlanes |
| std::string | m_fragSource |
| std::string | m_geoSource |
| GLuint | m_id |
| std::string | m_injectedSource |
| std::string | m_vertSource |
| bool | m_wboit <br>Whether to use weighted blended transparency for output if supported. |
| int | m_wboitFunc |
Protected Attributes inherited from Vp::Shader
| Name | |
|---|---|
| std::array< GLint, 6 > | m_clippingPlanesId |
| GLint | m_wboitFlagId <br>Uniform id of the wboit enable/disable flag. |
| GLint | m_wboitFuncId |
Public Functions Documentation
function GridShaderGeneric
inline explicit GridShaderGeneric(
GLuint id
)inline explicit GridShaderGeneric(
GLuint id
)function init
virtual void init(
bool initSuperclass
) overridevirtual void init(
bool initSuperclass
) overrideReimplements: Vp::GridShader::init
function setUniforms
virtual void setUniforms() overridevirtual void setUniforms() overrideSet uniforms before rendering.
Reimplements: Vp::GridShader::setUniforms
Updated on 2026-05-21 at 15:39:36 +0000