Core::ScreenData
#include "Core/Nodes/NodeData.h"
Public Attributes
| Name | |
|---|---|
| bool | m_implicitViewportEnabled <br>When true, correct viewport transformation is automatically generated and the passed viewport matrix is ignored. |
| glm::mat4 | m_projection |
| glm::mat4 | m_view |
| glm::mat4 | m_viewport |
Public Attributes Documentation
variable m_implicitViewportEnabled
cpp
bool m_implicitViewportEnabled {true};bool m_implicitViewportEnabled {true};When true, correct viewport transformation is automatically generated and the passed viewport matrix is ignored.
variable m_projection
cpp
glm::mat4 m_projection {1.f};glm::mat4 m_projection {1.f};variable m_view
cpp
glm::mat4 m_view {1.f};glm::mat4 m_view {1.f};variable m_viewport
cpp
glm::mat4 m_viewport {1.f};glm::mat4 m_viewport {1.f};Updated on 2026-05-21 at 15:39:36 +0000