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Core::ScreenData ​

#include "Core/Nodes/NodeData.h"

Public Attributes ​

Name
boolm_implicitViewportEnabled <br>When true, correct viewport transformation is automatically generated and the passed viewport matrix is ignored.
glm::mat4m_projection
glm::mat4m_view
glm::mat4m_viewport

Public Attributes Documentation ​

variable m_implicitViewportEnabled ​

cpp
bool m_implicitViewportEnabled {true};

When true, correct viewport transformation is automatically generated and the passed viewport matrix is ignored.

variable m_projection ​

cpp
glm::mat4 m_projection {1.f};

variable m_view ​

cpp
glm::mat4 m_view {1.f};

variable m_viewport ​

cpp
glm::mat4 m_viewport {1.f};

Updated on 2026-09-11 at 21:24:26 +0000