Core::ScreenData
#include "Core/Nodes/NodeData.h"
Public Attributes
Name | |
---|---|
bool | m_implicitViewportEnabled <br>When true, correct viewport transformation is automatically generated and the passed viewport matrix is ignored. |
glm::mat4 | m_projection |
glm::mat4 | m_view |
glm::mat4 | m_viewport |
Public Attributes Documentation
variable m_implicitViewportEnabled
cpp
bool m_implicitViewportEnabled {true};
bool m_implicitViewportEnabled {true};
When true, correct viewport transformation is automatically generated and the passed viewport matrix is ignored.
variable m_projection
cpp
glm::mat4 m_projection {1.f};
glm::mat4 m_projection {1.f};
variable m_view
cpp
glm::mat4 m_view {1.f};
glm::mat4 m_view {1.f};
variable m_viewport
cpp
glm::mat4 m_viewport {1.f};
glm::mat4 m_viewport {1.f};
Updated on 2025-05-31 at 12:55:31 +0000