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Core::ScreenData

#include "Core/Nodes/NodeData.h"

Public Attributes

Name
boolm_implicitViewportEnabled <br>When true, correct viewport transformation is automatically generated and the passed viewport matrix is ignored.
glm::mat4m_projection
glm::mat4m_view
glm::mat4m_viewport

Public Attributes Documentation

variable m_implicitViewportEnabled

cpp
bool m_implicitViewportEnabled {true};
bool m_implicitViewportEnabled {true};

When true, correct viewport transformation is automatically generated and the passed viewport matrix is ignored.

variable m_projection

cpp
glm::mat4 m_projection {1.f};
glm::mat4 m_projection {1.f};

variable m_view

cpp
glm::mat4 m_view {1.f};
glm::mat4 m_view {1.f};

variable m_viewport

cpp
glm::mat4 m_viewport {1.f};
glm::mat4 m_viewport {1.f};

Updated on 2025-05-31 at 12:55:31 +0000